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  1. Vladplaya

    Avoid Over-Balancing

    @NitroMidgets If history tells us anything, every single mmo shooter game failed also. Tabula Rasa, Hellgate London, Global Agenda, Defiance, FireFall, Division. None of them were/are very successful games. Why? Because they weren't done right. There were glaring problems in all of those that...
  2. Vladplaya

    Avoid Over-Balancing

    Division is just a shitty game with bunch of design choices that clearly were hastily thrown in just so the game can be shipped on time. That game was simply overhyped, and is poor example for anything. Like I said FireFall was balancing for PvP for sometime, and it worked pretty well. WoW...
  3. Vladplaya

    Avoid Over-Balancing

    It's like having two games that are not related other than sharing some assets... Very cliche, very boring, never really works out that well. It's like let's have this vast world with horizontal progression that is used in pretty much all pvp shooters... but let's not allow pvp player to use any...
  4. Vladplaya

    Avoid Over-Balancing

    I know it's not going to happen, but I think balancing for PvP is way to go. Especially with mostly horizontal progression. To many mmos make mistake of making it sound like every player is a walking god and savior of the realm, and they have to become super powerful. Which results in insane AoE...
  5. Vladplaya

    Avoid Over-Balancing

    That's fine, sorry you had to deal with Arc crap, should have just installed it through Steam haha
  6. Vladplaya

    Avoid Over-Balancing

    HRV (Hyper Reality Vision) is actually core mechanic of the game. Some people hate it, some people love it, but it does add a new twist to the standard shooter gameplay. I think it adds quite a bit of depth, as there are few machines that you can use to avoid been seeing in HRV. Furthermore it...
  7. Vladplaya

    Ironsighting and Scoping-in...with a Mech? Alt-Fire instead.

    I sure hope they will have zoom/scope in with variety of scopes and sights that we can use on our guns. It shouldn't make any difference if we are playing as mecha or not. It's just a character, it would work exactly the same as hundreds of third person shooters out there. As far as keys go...
  8. Vladplaya

    Avoid Over-Balancing

    Agghh Blacklight: Retribution is bad example for balance in its current state. It had changed hands between companies little over a year ago and it had a bad overhaul that seriously damaged the balance compared how it use to be in the past. Basically in a hurry the new studio brought PS4 balance...
  9. Vladplaya

    Firefall is down, is it for good?

    That actually might happen, but I guarantee you, that if someone buys it, they will still just keep running it as WoW with guns, that it has become. At which point, it might as well better if it will just die in peace for good imo.
  10. Vladplaya

    Should Frame Parts Affect Offensive Stats?

    Only if the parts are directly related to the offensive capabilities, and only if they will go with pros and cons system. So for example, you get better arms that are tougher. It would be fine if they will give you say 3% melee damage boost, but at the same time because they are not as flexible...
  11. Vladplaya

    Old Firefall players, please respond!

    Since a lot of old members are posting screenshots, here is one of my favorites that survived because it was saved to my steam library:
  12. Vladplaya

    In game MP3 player

    Play music from a any stand alone player in the background, most keyboards nowadays have buttons that can control players, or you can just make some macros for any other keys. Like I don't mind a feature like this for people who want that, but for something like that its almost not worth...
  13. Vladplaya

    6 things that will make Ember a must play for me.

    Other than maybe customization and sci fi weapons, none of the options are about the actual gameplay, and heck, you can have pretty great game even without the customization and with just standard rifles and shotguns... So basically op doesn't care what game they make, as long as it has these...
  14. Vladplaya

    What games you feels the should play while making Ember?

    Even though we will be inside a mecha in Ember, I think the objective is to make that mecha feel like it's a character, and not a vehicle. Mark said multiple times that omni frame will move like character in FireFall. So I think Armored core it's just wrong series to get ideas from. It seems to...
  15. Vladplaya

    What games you feels the should play while making Ember?

    Deus Ex, although great games, is like completely different genre from what we are going for in Ember... Completely. And that armored core video, oh boy, I hope Ember is nothing like that at any point in its development. I can't even suggest a decent game for them to play to get the ideas...
  16. Vladplaya

    Damage Numbers/Combat Text

    We haven't seen anything about the game other than just couple very colorful drawings. Still I highly doubt it will be any more realistic than Borderlands or WoW. It probably will be same old sci fi fantasy stuff that we see everywhere, because it is much easier to make than actual sci fi.
  17. Vladplaya

    Damage Numbers/Combat Text

    I hate that stuff, it's just clutter to me. However some people love to see how much damage they do, which also can be useful when checking out new weapon or attacking a new monster. So, yes for have damage numbers, but also having an option to turn them off, would be wonderful.
  18. Vladplaya

    What happened to FF?

    I think all those options can work just fine in a single game if implement correctly. I liked the Ares missions that you stumble into randomly, but I also wouldn't mind little bit of standard chain questing here and there, with pieces of story and fun our interesting npcs. Mission boards are way...
  19. Vladplaya

    What happened to FF?

    I am not sure when you have started playing FireFall, but it actually use to work just like you described it. Random events were spread across the world, and you could either look for them on your world map, or just wonder around and stumble into them. It was so much fun! The job board was just...
  20. Vladplaya

    Ember on Steam?

    This is no brainer... Steam is easiest way to get nice boost of new players. They just need to pay to get it on Steam's front page for a day or so (as on the large head banner like some big releases), and people will flock in thousands. I just hope there will be enough servers to handle the wave...