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  1. Vladplaya

    As an "engineer" class...

    Eventually, most likely :)
  2. Vladplaya

    Bosses

    This sounds really awesome, but unless bunch of mechanics are put in place, this can easily be abused by large clans. Especially if there are good rewards. People will just let their friends and clanmates kill the boss for easy loot, and the whole system would then be more problematic than...
  3. Vladplaya

    Melee combat

    @Daynen I agree that melee needs to feel good and responsive, depending on the weapon of course. But I think they can start with simple blade swipe just like in FireFall. The animation is pretty simply, and it is a start, it would give us some last resort action for when enemies get too close...
  4. Vladplaya

    Melee combat

    I would love to see a nice variety of melee weapons, but yeah, animations for those would be pretty costly. And you can't cheap out on that stuff either, it wouldn't make sense to spend money to make crappy and cheap animations and then go back and spend time and money redoing those. It's...
  5. Vladplaya

    The Touchy Subject of Maps

    Unless it is part of the design to make players search for the exact location for whatever reasons. I believe most people don't like hand-holding, and games that tell you exactly where to go and what to do, usually get boring pretty quickly. It is seriously not an end of the world if you have to...
  6. Vladplaya

    The Touchy Subject of Maps

    I was liked world map in FireFall, it was pretty nice looking and functional. Mini maps can add to the screen clutter, but it's nothing that can't be solved with simple toggle key.
  7. Vladplaya

    Story paths pve

    Agreed. I think those can work, as long as they are little missions with little stories on their own. For example in FireFall at one point they had a beginner quest where you had to go and clean Arachna nests from Copa sewer vents, outside the city. Something like that is ideal for random...
  8. Vladplaya

    An alternative to mining

    At one point FireFall was really good about getting resources other then from thumping: There were drops from enemies, pvp rewards, dynamic event rewards, those little rock that were all over the place (<- one of my favorite things to do btw, it was just relaxing to run all over the world while...
  9. Vladplaya

    In the 1st playable mockup, what should the default loadout be?

    A sword and a shield of course haha Na, I well be fine with whatever they will get us, or simple assault rifle would be all right.
  10. Vladplaya

    Playing as different gender pole.

    I just play as my own gender, simply because I am use to doing that, and also in a lot of games where I did play as a female character, they had pretty poor and annoying voice effects for basic generic things like getting hit, or grunting when jumping/rolling, breathing sounds when sprinting. A...
  11. Vladplaya

    PvP......

    Yes, that seems to be mentality of many people, "I don't care about something, therefore developers shouldn't bother with it". Quite problematic way of thinking. And although I wouldn't mind even arena style pvp, in my previous post, I have mentioned pvp modes that would work for the open world...
  12. Vladplaya

    PvP......

    This will never happen, there are always things to fix, improve and other stuff on the backburner. That's why you do things right from the start. PvP might not be the focus of the game, but it would be wise to set up the basic systems and plans for the future, from the start.
  13. Vladplaya

    PvP......

    I was thinking about making this topic, but I was gathering my thoughts on how to properly approach this. This is very important and delicate topic, and people need to have open mind and good understanding of game development and what makes a game successful. And unfortunately a lot of times...
  14. Vladplaya

    Omniframe Hard Driver Mode - NEW art

    This is actually a really good question, but considering how mmos usually work and the fact that this is more of a visual customization, I would guess that the frame look is a shared stat. That would add nice visual diversity for the players from the get go, as you would see people making a...
  15. Vladplaya

    Bosses

    @ObsoleteVodka AI coding is like on of the most difficult things to do. It's hard to get right, and it takes extra resources. If sever will try to analyze what is been done by like ever-changing 50 players around the boss, to make a decision, it might strain the system just a little too much to...
  16. Vladplaya

    Bosses

    What if we start with one giant boss, but as people keep hitting its weak points, it would lose limbs, which would just fall off and transform into smaller bosses themselves? Ever seen movie The Thing? Kinda like that, except also maybe with giant mechanical or bio-mechanical bosses!
  17. Vladplaya

    The Omniframe Revealed

    @Ronyn @Grummz Thank you! Once again I want to say that is really cool that this was considered and implemented. It might feel like insignificant change to some, but it really does adds different feel of the game to others, and this way both groups can be happy and hopefully will be enjoying...
  18. Vladplaya

    Omniframe Hard Driver Mode - NEW art

    To Grummz and all of the Ember team. That looks awesome guys, I love it! Great job with the design and listening to the community. I feel tears coming to my eyes, but I am at work and crying here would just make me look silly (kind of like the design with the exposed pilot :p) But seriously...
  19. Vladplaya

    Traditional RPG system

    I don't think the argument is whether vertical progression works or not, but rather how well it works, where and why. It certainly can work pretty well in single player for many reasons, but then it has a lot of negative effects in mmos. However most of those negative effects (like power creep...