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  1. Vladplaya

    What is coming AFTER Ember?

    If Ember will be successful, as mmo game it should have pretty lengthy lifespan, so you asking what will happen in like 6 to 8 years? I doubt anyone knows, probably designing Ember's successor. If it will fail, well, not sure what's then, because getting another support for a project like this...
  2. Vladplaya

    Groups /armies/outfits/clans | Squads | Platoon management

    I have played only like couple games that allowed guild leaders to set custom ranks for their guild. And those ranks would show up next to the guild name. So you can have stuff like "Recruit of Ninjas", or "Sub Leader of Ninjas" or something silly or funny. Also there is option to not show rank...
  3. Vladplaya

    Scouting Done Right!

    @Guardian548 I think that's the plan, although the customization might be somewhat limited in the beginning because of the smaller budget. But yeah, ideally there should be enough diversity in content to have something for whole sorts of gameplay styles.
  4. Vladplaya

    Scouting Done Right!

    Or not have classes and just give multiple tools for our frame that we set up for desired gameplay. So if you want to be quick and run around with a long range focused weapon most of your time, that's cool, but I don't think every situation should be tailored to make you efficient and useful all...
  5. Vladplaya

    PvP......

    ^ Hyperbole. Usually games that don't actively punish cheaters, are dead or dying games, in which case it really doesn't matter. Right, because nobody ever uses cheats, exploits, bugs and glitches to gain advantages over others in PvE. For how terrible you portray cheating in the video games...
  6. Vladplaya

    Regarding Leaving the Mech

    That's actually really cool idea! Would love to see what can be done with that mechanic and how else it can be implemented further with rest of the gameplay.
  7. Vladplaya

    Living/Evolving gear

    Living grear is for standard mmorpgs, where you discard weapons only because of the vertical progression. With horizontal progression in Ember, we shouldn't be outgrowing our gear, even with little vertical progression that the game might end up, all weapons should be more or less viable. So if...
  8. Vladplaya

    PvP......

    Buckle up and grab some popcorn, cuz diz gonna be good! I wanted to quote bunch of people and reply individually, and I have been putting this off forever too, but I am just going to reply with a single comment. The biggest problem I see with so many people's way of thinking here is, is that...
  9. Vladplaya

    Player-driven building creation (still with storyline)

    The cinematic will probably end up been the most expensive part of the whole deal. Someone has to model the assets, texture them, animate, create sounds, spend time assembling it all together and then do the post production touch up. I rather them actually do that all for the game so we can be...
  10. Vladplaya

    Damaged Systems, (Frame Part-Specific) Penalties/Impairments

    Oh he plans to have lots of vehicles in Ember alright. And he can do whatever he wants with vehicle damage models. But I think it's pretty clear that our characters are not vehicles, we will be able to run into town and do things there in our frames, and I highly doubt it will work the same with...
  11. Vladplaya

    Damaged Systems, (Frame Part-Specific) Penalties/Impairments

    I would suggest very basic three damage areas, Appendages, Core, Head. With appendages doing less damage, core is normal damage, and head having bonus damage. That's about as far as I would go, simply because this game is not aiming to be realistic tactical shooter. I think penalizing players...
  12. Vladplaya

    quality of life options

    @EvilKitten I like that idea, I am all about minimal and none intrusive hud, and option to quickly toggle things would be pretty useful.
  13. Vladplaya

    quality of life options

    Extensive graphics options that allow to turn off junk like motion blur, and bloom. I don't know why developers use those, UE4 games are specially guilty of it. I wish those features would be off by default, as I yet to play a single game where I was like "wow this intense bloom and ridicules...
  14. Vladplaya

    Player-driven building creation (still with storyline)

    Although really cool sounding, one time events like that, only for limited player base, is a colossal waste of everything. Unless they will create them in such way that they can reuse the same events over and over again, I rather them spend their time and resources on something that will be...
  15. Vladplaya

    The Touchy Subject of Maps

    Sounds like just a shitty marker placement by the devs. Unless they purposefully wanted it to be very hard to find, all they had to do is just put that marker at the entrance. Totally not a map issue.
  16. Vladplaya

    The Touchy Subject of Maps

    Why are you so set on the fact that it absolutely has to be one way or another. There is nothing wrong with having 3D radar with vague 2D markers, as long as that serves the purpose of the design. Unless you think that makes the game more difficult, because you can't pinpoint the exact location...
  17. Vladplaya

    Can Hard Driver Mode Be a Paid Cosmetic Option?

    What, no. Why? Just why?
  18. Vladplaya

    Oni Shouten's Oldie but Goodie Hideout Suggestion

    That's a lot of text to ask if we will have customizable instanced housing.
  19. Vladplaya

    Worlds Adrift: Could be this the way to go for Ember?

    That does sound really cool, you diverged resources exactly to where you need them, when you need them, to whom needs them. I think a lot of games already been doing something similar with having separate resources for AI, and other systems. But even if they can successfully calculate physics...