Search results

  1. Vladplaya

    Some thoughts about crafting/durability/items/lootz

    Game like this has to have durability. I remember all the bitching about it in FireFall, but people just don't understand how much harder it is to make a fun game when stuff doesn't break. Because eventually, probably sooner than later, majority of players will have top notch stuff, and that...
  2. Vladplaya

    Should crafting resources be the currency we use?

    Everything should cost currency. Everything. Currency sinks everywhere you go. Than they can further adjust how much things cost, or the cost can be auto fluctuating depending on the market for things. Also resources can be sold too (or converted to money, w/e) but this also can be easily...
  3. Vladplaya

    Suggestion for Omniframe "Class" System: Combing the Tech Tree with Limitless Choice

    I voted Nay, because I am so sick and tired of this prebacked archetypes, characters, classes and similar trend that has been used by mmos for decades, and now is making its way through the shooters. I am sick and tired of it. Without flashing this into a full blown detailed topic, here is...
  4. Vladplaya

    What art style will Ember have?

    You mean the one leg with skin exposed? It was just tacky, like no reason other than 'hey we have to do something with this so lets not cover one leg'. It's didn't particularly looked good, or made sense, and was not very creative, just tacky.
  5. Vladplaya

    Design Concept: Land Ownership and Terraforming.

    I don't mind clans owning land and building bases on it, but terraforming sounds like a bad idea. The land is going to looks funky weird with different clans going for random bioms. Unless there would be limitation like you can terraform Desert into rocky desert instead of just sand, or...
  6. Vladplaya

    What art style will Ember have?

    Is it going to be similar to FireFall, cel shaded looking and inspired by manga, or is it going to be something different? Just curious, since the only couple images we have that more or less might be showing what the game will look like, are pretty similar to the FireFall. I don't have a...
  7. Vladplaya

    Enemy scaling

    There shouldn't really be any enemy scaling. I mean there should be weaker and tougher enemies, but stats shouldn't be going up as you progress through the game. Instead they should change variety of enemies, their attacks, combination, numbers and hazards around the enemies. That way things...
  8. Vladplaya

    Grinding

    I kinda skimmed the topic, but all I want to say is that grinding in mmo games in Inevitable... You can't escape it. If you make things to easy to acquire, than they become very common and boring very fast. If you make things hard to get, people bitch about grinding. You can't escape grinding...
  9. Vladplaya

    Here we go again!

    Here we go again!
  10. Vladplaya

    Introduction Thread

    Hi everyone!