One of the things that is a major annoyance in FF that's also completely unfair is how they restrict the player from gaining in-game currency. As far as I can tell (after being back for a few weeks, now) a 1000 credits per/day is still the limit on how much Crystite one can convert. And since most of the items, cosmetics, reusables...etc. are either not even available, anymore (only rental) or they're only present on the market and not in the RedBean Store, it is extremely frustrating and limiting that one can only gain a 1000 credits per day, even if they have the necessary amount of Crystite to exchange for more.
Sure, I can place a buy order for a number of Red Beans, get it subtracted from my credits and have the beans mailed to me, almost instantly, but suppose I want a cosmetic kit or a reusable item that is no longer available in the store, only on the market. And that, because they have removed those to replace them with rentals (so people can keep paying for them, when they've already payed enough for the stuff they had, which they won't even have if they start a separate character on the SAME account), collecting e.g.: just 20+ thousand credits for an item, takes LONG and if one already has enough Crystite to convert to credits, then they should be allowed to. They shouldn't be forced to slug around, getting only a 1000creds/day, because it is simply no fun. I'm quite surprised that more people aren't frustrated with such a system. The credits are there. The economy is going. Why make it needlessly more time-consuming for someone to contribute to that economy with such limitations? It only works against them, doesn't it?
Ember should definitely break from this. If one has the resources to convert to currency, LET THEM. Meanwhile, those players who pay actual money (pay-2-win, even), will still hold the advantage and the company still benefits from them, anyway. Why make others slave away for weeks and months, when they can pay the price, even if only with in-game resources.
Sure, I can place a buy order for a number of Red Beans, get it subtracted from my credits and have the beans mailed to me, almost instantly, but suppose I want a cosmetic kit or a reusable item that is no longer available in the store, only on the market. And that, because they have removed those to replace them with rentals (so people can keep paying for them, when they've already payed enough for the stuff they had, which they won't even have if they start a separate character on the SAME account), collecting e.g.: just 20+ thousand credits for an item, takes LONG and if one already has enough Crystite to convert to credits, then they should be allowed to. They shouldn't be forced to slug around, getting only a 1000creds/day, because it is simply no fun. I'm quite surprised that more people aren't frustrated with such a system. The credits are there. The economy is going. Why make it needlessly more time-consuming for someone to contribute to that economy with such limitations? It only works against them, doesn't it?
Ember should definitely break from this. If one has the resources to convert to currency, LET THEM. Meanwhile, those players who pay actual money (pay-2-win, even), will still hold the advantage and the company still benefits from them, anyway. Why make others slave away for weeks and months, when they can pay the price, even if only with in-game resources.