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  1. Vladplaya

    Transportation in Ember

    I would prefer that we relied on our vehicles or other players who are piloting stuff, to move us around. That way it gives people things to do while also promoting social interaction. I am not against some sort of convenient and easy fast travel system, but it has to be extremely expensive and...
  2. Vladplaya

    Melding

    Well it's certainly not a bad concept, the only problem I see with repulsion of the toxic atmosphere is that it probably wouldn't be looking near as cool as melding. Unless they will put some artistic twist on it and make the clouds of bad gas look sweet with constant storms and lightning...
  3. Vladplaya

    Melding

    Are we going to have anything similar to it? I am not gonna lie, I thought melding was one of the coolest things about FF, because of how it made the bubble of safe territory feel secluded, because of how it looked with sweet effects and just the story and mystery behind it. I haven't seen...
  4. Vladplaya

    Gameplay idea's

    I like both of your guys ideas. Things to do, are always great to have, but as @Beemann suggested, it should be tough to expand, as the challenge will keep the game more interesting even when there are not to many things to do in the beginning. Good stuff!
  5. Vladplaya

    I need another game to play while we wait.

    Blacklight: Retribution, pretty fun little shooter. It's a side project for a company that owns the game, so not to many updates. But nevertheless, if you like customization and shooters, this is fun game to try.
  6. Vladplaya

    Not fond of the name of the alien species

    That's because they had clearly split community of mmo and shooter players, and they were taking advice from both, on important game mechanics. I was telling them from the very start that it will not work as the mindsets of those communities are pretty opposite. But they were so afraid to...
  7. Vladplaya

    Not fond of the name of the alien species

    Ha, you sound like game developers have never before been able to successfully get an input from a community. You can't argue with the majority in polls. People here are intelligent enough to understand that there is only a chance that their input will be considered, which is perfectly fine...
  8. Vladplaya

    We're going to be warring against WHAT??

    Me when reading name of the bad guys: Tissue? Oh boy!
  9. Vladplaya

    Not fond of the name of the alien species

    Nice effort and some of these are actually really cool and fun! Daawog? Alien gang slang for Dawg? 'Yo dawwog, wanna blast some humans tonight?' haha Ya I would have preferred if naming of the bad guys would have been a community event/contest. I hope we will get a chance to be more involved...
  10. Vladplaya

    Keeping the science in sci-fi

    @Omnires I actually did notice that you haven't directly asked for the telegraphing UI, but after reading your extensive replies about the feature, it only makes sense to assume that you want something like that in the game. Otherwise if you are going to write huge posts about something, you...
  11. Vladplaya

    Keeping the science in sci-fi

    You gotta be kidding me. You want a visual telegraph system in skill based shooter game? Here is a scientific tip for you @Omnires: Use your eyeballs to see where you think enemy will hit based on its pattern of fighting and animations, then move out of the way accordingly. No telegraphing UI...
  12. Vladplaya

    Getting Social Interaction Right ideas!

    @Thorp Emotes = animations = expansive :(
  13. Vladplaya

    Is consistency important to you?

    What @Daynen said. Also we all want consistent hit registration, but it always will have issues due to latency. Other than that, weapon and skill behavior and damage consistency, is one of the corner stones of a skill based game, which Ember wants to be, so those shouldn't be an issue if they...
  14. Vladplaya

    which types of gameplay could Ember support?

    I wasn't talking about hand creating the whole thing, I was taking about hand crafting parts that need to be hand crafted, which I am sure they will end up doing, hence why he said *some* kind of generation. Fully procedural generation trends to be pretty derpy at times. Also in Unreal tools...
  15. Vladplaya

    which types of gameplay could Ember support?

    @Demigan I think people confuse dynamic events with procedural generation of the world. Different events will pop up dynamically across the world, with AI reacting the same. The world itself is most likely not going to be neither limitless nor procedurally generated, but instead pre made by...
  16. Vladplaya

    which types of gameplay could Ember support?

    Can you get a source on this game been procedurally generated? This is the first time I hear that.
  17. Vladplaya

    The Omniframe Revealed

    Grummz clearly said that the frame design is final and all, but I am just going to drop this here for possible future cosmetics:
  18. Vladplaya

    The Omniframe Revealed

    You are comparing apples to oranges here. FireFall overhauls were literally months of development team's worth of work, that would be thrown out of window after all the time and effort. People are jumping on the "redesign" waggon here, because its just art concepts, this is EXACTLY moment when...
  19. Vladplaya

    The Omniframe Revealed

    I think "its open because of energy shields" excuse comes from combination of a lot of decisions that kinda snowball on each other and were created by the concept that they want to go with. Till today everyone thought we gonna play with a character like in Firefall, we gonna have different...
  20. Vladplaya

    The Omniframe Revealed

    So I finally just got a chance to read through the blog, and this part right here is just bugging me: Mechs are dehumanizing because of nature of their purpose. They are large suits of armor with big weapons, taking those parts away kinda takes away the cool factor of what mecha is. It's like...