There's fetch quests, CTF style gameplay, attrition, king-of-the-hill, assault but also smaller gameplay elements such as puzzling, exploration, gathering etc.
Ember is going to be procedurally generated. This can restrict some gameplay elements. How do you keep exploration as a gameplay element if the entire environment is randomly generated? Is it possible to create some type of CTF gameplay against an AI (or other players) in a procedurally generated map without it becoming stale?
I would like to create a list of possible gameplay types that Ember could support, and hopefully have as many gameplay types in the game to enhance the variety and gameplay experience.
Just a few things we can discuss to kick things off:
Racing elements --> for instance grab a piece of technology, run away with it as infinite hordes of enemies try to stop you.
Exploration --> enter area, search for a certain object/resource while avoiding/fighting with enemies.
Stealth --> sneak through an area to get to the other side/acquire technology/gain access to resources that are otherwise inaccessible.
Exploration&king of the hill --> Defend an object/area while others search the surrounding area for equipment, either to destroy it or to bring it back.
Edit: Source for the procedual generation here http://crixa.io/emberthegame/
Ember is going to be procedurally generated. This can restrict some gameplay elements. How do you keep exploration as a gameplay element if the entire environment is randomly generated? Is it possible to create some type of CTF gameplay against an AI (or other players) in a procedurally generated map without it becoming stale?
I would like to create a list of possible gameplay types that Ember could support, and hopefully have as many gameplay types in the game to enhance the variety and gameplay experience.
Just a few things we can discuss to kick things off:
Racing elements --> for instance grab a piece of technology, run away with it as infinite hordes of enemies try to stop you.
Exploration --> enter area, search for a certain object/resource while avoiding/fighting with enemies.
Stealth --> sneak through an area to get to the other side/acquire technology/gain access to resources that are otherwise inaccessible.
Exploration&king of the hill --> Defend an object/area while others search the surrounding area for equipment, either to destroy it or to bring it back.
Edit: Source for the procedual generation here http://crixa.io/emberthegame/
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