Worlds Adrift doesn't interest me so much. But man, the underlying tech sounds exciting!
Taken from: http://www.pcgamer.com/a-probable-future-for-the-mmo-worlds-adrift-and-improbable-tech/
Also...
To me this looks just perfect for Ember. Of course, we still don't know the feasibility of such thing or if Mark would even think about it. But even then I still think is something worth of consideration.
Instead of one server with a game loop and geographical control over one area—a server which can't take a lot of load or handle interesting behaviour—we have a swarm of processors that live and die as and when they're needed. These orchestrate together without a game loop, without a central controller, to model and simulate a world, and it just scales, because you have a swarm of these things.
Now, instead of a single game engine you have thousands of these workers that are able to collaborate on the fly, in milliseconds, to congregate within a space in the gameworld, and do work that simulates the world. We're able to siphon off different things, like physics, AI, whatever, to things that are very good at doing that kind of work. Instead of a central authoritative loop, which is how games and simulations are traditionally made, think of it as a big swarm or orchestra of processors.
Now, instead of a single game engine you have thousands of these workers that are able to collaborate on the fly, in milliseconds, to congregate within a space in the gameworld, and do work that simulates the world. We're able to siphon off different things, like physics, AI, whatever, to things that are very good at doing that kind of work. Instead of a central authoritative loop, which is how games and simulations are traditionally made, think of it as a big swarm or orchestra of processors.
Also...
Imagine an area full of players where you have a server authority over these areas, in the traditional way. If a lot of players converge and there’s a lot of physics going on the server will not handle it, it will fall. That’s why MMOs traditionally don’t do physics. Now there is no area. When there is a lot of players converging [in one place] these processing units will say ‘bloody hell, there is 300 players shooting at one another, we need 300 physics engines to converge here and handle that between them’.
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Fabricio21RJ and DARKB1KE