Curious on what others/Dev's think about this and going forward in Ember.
I for one don't much see the need for displaying numbers visually on screen or perhaps even at all. At times it feels more like clutter depending on rate of fire. More so if we are trying to eliminate the MMO tag and major identifiers. If we shoot a target for 1 or 100 or 1000 damage it doesn't really matter so long as each shot is still the same percentage of the total health pool?
Do we need a visual or even text based display of damage in Ember if we are going to try and stay as horizontal as possible?
I for one don't much see the need for displaying numbers visually on screen or perhaps even at all. At times it feels more like clutter depending on rate of fire. More so if we are trying to eliminate the MMO tag and major identifiers. If we shoot a target for 1 or 100 or 1000 damage it doesn't really matter so long as each shot is still the same percentage of the total health pool?
Do we need a visual or even text based display of damage in Ember if we are going to try and stay as horizontal as possible?
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Daynen