combat

  1. Sy

    Discussing how a *massive* warfront/boss encounter plays out

    (This is not Kickstarter demo-related) I engaged a veteran shooter gamer to discuss boss/raid encounters and how the fundamental choices Ember has made would bring a very different experience. I brought up how things would play out, and probed for what ways the player would react in terms of...
  2. MattHunX

    Story #4 - Strangers in a Stranger Land

    Story #4 Strangers in a Stranger Land Smiling silver eyes gazed up, into a sky that had shifted, over the course of a few days, from an eternal lapis to a promising proper blue, with the responsible atmospheric converter station looming in the seemingly boundless distance. Bringing her...
  3. MattHunX

    Size Of Armaments, Going Frame-less, Repairs

    Considering that even the lightest of frames could be carrying cannons of considerable caliber, compared to what a single person could or will be equipped with (outside of their frames), the enemies, particularly the Tsi-Hu, ought to warrant such fire-power. Even the smallest grunts and runts of...
  4. Dracomon

    Player-Omniframe Interactions?

    I was actually thinking about how we'd be interacting with Omniframes. -When an Omniframe is called, would it be better to automatically get into it or have it be sent down like a THMPR and we'd have to walk up to it and interact with it in order to use it. -Would "Sentry Mode" be viable...
  5. NaleelDragneel

    Omni-frame Calldown Times

    I am probably asking a question someone else already has but just in case it hasn't been asked would omni-frames take longer to call down the farther you are from the nearest base?
  6. MattHunX

    Acids and Explosions - New Elemental Combo?

    Learned about something interesting today. Now, the information was news to me, either because I forgot elementary level or high school chemistry or because it wasn't part of the curriculum, as the education system is generally a mess. Turns out, that if pretty much any sort of acid starts...
  7. Squid Boss

    Damage Numbers/Combat Text

    Curious on what others/Dev's think about this and going forward in Ember. I for one don't much see the need for displaying numbers visually on screen or perhaps even at all. At times it feels more like clutter depending on rate of fire. More so if we are trying to eliminate the MMO tag and...
  8. MattHunX

    Tsihu - Posse-bilities for ever-shifting combat.

    "Pun should be short for punch him in the mouth." /Ricky Gervais/ Anyway... Liking the concept for the aliens. Groups or even just a single one of them could change things up in combat, shifting strengths and weaknesses by alternating between forms. Especially when in a group, this could add...