Search results

  1. Thorp

    Old Firefall players, please respond!

    Grummz has made it quite clear that the game will only get a full release if the funding goals are met. So far each "milestone" fundraiser has far exceeded the goal markers. Additionally there are over 600 monthly subscribers which funds server upkeep and other parts of the project. (you can...
  2. Thorp

    Old Commander, new Beanie?

    ...my bro and I never opened our commander tubes. Bro already had a poster, signed by R5 at Pax (it's framed on the wall with all it's splendor [had to get a custom frame size because the poster size is weird]). And we both don't wear hats. Nowadays every time I open my closet I think...
  3. Thorp

    FireFall Community Memory Dump

    Naw, I recall there was a choreographed swim team that trained really hard on land. When they were finally ready to train in the water the whole team went belly up; a real tragedy.
  4. Thorp

    FireFall Community Memory Dump

    Anyone remember the Firefall swim team? I couldn't find the video on YouTube
  5. Thorp

    Purchasing animations

    This video crossed my mind while I was considering any run possibilities other than "naruto run"...it's fascinating but omg I had hoped I'd never see it again. My proficiency in kinesiology is tested by this video
  6. Thorp

    Purchasing animations

    I'm a "huge" advocate for emote animations; they really bring extra life to virtual space. As for special running animations it could be interesting but there are only so many ways a humanoid can run before it becomes outlandish comedy territory. I am always uncertain how I feel about putting...
  7. Thorp

    Alternative to 5v1: Players vs Kaiju PvP Twitter Post

    Twitter Post: The post is somewhat old now but here's my response. I have my doubts that a 5v1 mode would be successful. Other games such as Evolve and Breach attempted this and for their own reasons failed to flourish. In general they all had their share of problems with spell balancing...
  8. Thorp

    when will game be live

    Short answer: game is far from launch. Concise answer: There are pre-alpha builds currently available to backers who have bought newcomer packs. A new pre-alpha build that adds skim mode (a movement ability) and weapon updates is promised to release to backers by the end of this month. There...
  9. Thorp

    Concearned about monetization

    I know action speaks louder than words but the Em8er devs have repeatedly said their aim is to make every piece of gameplay wothwhile and fun. Obviously anyone could say these things and not follow through but Grummz has been saying it for forever; Firefall before the flip truly spent a lot of...
  10. Thorp

    Concearned about monetization

    I think I see what you're saying but I'm unsure. 1) concern that micro transactions incentivize the devs to make task rewards smaller to influences players to buy boosters 2) allowing players to buy boosters cheapens the success and prestige earned by non-booster players. That these boosted...
  11. Thorp

    Concearned about monetization

    I think we're all in agreement that P2W can only exist when someone wins against other players. Since Em8er will not have PvP the concern of P2W in the PvP category does not exist. On the other hand I have not seen a confirmation about PvE leaderboards. Surely if Em8er creates PvE leaderboards I...
  12. Thorp

    Crodus the ultime Monster Kai Ju

    All hail Crodus! May the prime's wrath be swift or by thine joined hands defeated in glorious combat.
  13. Thorp

    Decals and tags

    the Ding Squirrel can easily be a spray or decal. Since players don't "level up" in Em8er the squirrel can take on a new purpose
  14. Thorp

    Deployable Varieties and Perceived Permanence

    tl;dr: Deployables can have modularity to them which would expand options and creativity for deployable abilities + Support stations could produce ammo/ammo, or ammo/cooldown reduction, or cooldown/double damage Deployables could have more permanence on the field. + Often when deployables are...
  15. Thorp

    Ideas for Medium Special Movement Ability

    ...perhaps medium frames can immediately spend a max fuel tank to grant all nearby frames with enhancement of either run speed or fuel recharge?
  16. Thorp

    Weapons Test 1.0 FEEDBACK & SUGGESTIONS

    I 100% agree. I anticipate that what we have now is more closely to what we can achieve when we craft near endgame gear. I actually feel like the fuel regen while gliding is too fast if for some reason this is what we will have for starting stats. Imo being able to glide indefinitely should be...
  17. Thorp

    Weapons Test 1.0 FEEDBACK & SUGGESTIONS

    at the beginning of the 12pm PDT stream grummz says he's reworking the weapon skin and to get the build out this week he used a placeholder deepstrike does not do damage right now but it will when the game is more complete. Weapon aoe is also not in the game right now. Today's gameplay was to...
  18. Thorp

    Weapons Test 1.0 FEEDBACK & SUGGESTIONS

    Overthrust just doesn't quite feel right. There are times that I use the skill and my character feels like they're being slowed or there's immense drag. The drag feels the largest at the ending moments of the skill. edit: maybe it's just the visuals such as the camera shake or the flame...
  19. Thorp

    Handling NPCs during invasion

    hmmm...hiring npc defenders with a daily upkeep cost. The npcs could control bunkers, turrets, ect. There should be a toggle rule for the base owner that would allow players to take the place of npcs during combat or that the npcs can evict or never relinquish their position. Just like in...
  20. Thorp

    100 Player Stress test FEEDBACK Thread!

    Feedback Deepstryke: I preferred FF's crater ability that maintained some of the horizontal velocity of the player. Deepstryke's immediate halt of horizontal doesn't feel fluid to me. In FF, combining Afterburning with Crater for the perfect arch was so satisfying. Overthrust: would be cool if...