Inspired by @EvilKitten 's comment in Discord, there is a problem of what NPCs will do while their base is under attack.
In other games, they'll stand around doing the same old stuff.
However, I propose that a common set/type of NPC is automatically deployed upon the foundation of the base, and each additional installation which the playerbase unlocks will spawn additional NPCs. These NPCs have pre-set responses to an attack, being to run inside a bunker for shelter (e.g. despawn) or man "automated" base defenses (e.g. a turret the players have built)
In other games, they'll stand around doing the same old stuff.
However, I propose that a common set/type of NPC is automatically deployed upon the foundation of the base, and each additional installation which the playerbase unlocks will spawn additional NPCs. These NPCs have pre-set responses to an attack, being to run inside a bunker for shelter (e.g. despawn) or man "automated" base defenses (e.g. a turret the players have built)