ideas

  1. zabernat#1238

    Em-8ER: The Main Story

    It sounds like Grummz has gone back and forth as to whether or not the game should or will have a story. Personally, I believe a story would add a ton to the game and would prefer to have video-announcement-style for major times of world progression. What type of story would you hope for in...
  2. Sy

    Discussing how a *massive* warfront/boss encounter plays out

    (This is not Kickstarter demo-related) I engaged a veteran shooter gamer to discuss boss/raid encounters and how the fundamental choices Ember has made would bring a very different experience. I brought up how things would play out, and probed for what ways the player would react in terms of...
  3. Sy

    Customizable dropships (names)

    Aside from model and color scheme, it occurs to me that various other dropship attributes might be useful - Speed to bring a replacement frame - Speed to lift a thumper - performs a flyby and shoots enemies I don't know that these are good examples, but there is an opportunity to imbue an rpg...
  4. Sy

    On movement

    In discussion with @ChAzZ_NuT , he mentioned how strange the shield surfing concept is, and (to paraphrase/interpret) that it isn't very "heavy" of the heavy. I'm not arguing for the removal of that, but for another, optional, movement style. He described the heavy as being so heavy that it...
  5. Sy

    On frame entry

    I highly recommend that whenever Demo Talk is active with staff and streaming that you start up your build and join in. If I'm there, I'll take notes. (staff, you can DM me.) There was productive conversation while @ChAzZ_NuT was streaming the other day. In it, the rough model of the heavy...
  6. Sy

    Press kit, the first paragraph

    This was not easy or quick to do.. A long time ago I brought up the need for a media kit (press kit). I need to know how to describe the game, the goals, the features, etc. The vision book is inaccessible to passive interest and is too verbose anyway. I'm pretty sure the dozens of people...
  7. sky_comet#6332

    Names for the Knee biters

    in today's chief chat it was mentioned that an in game name for the knee biters was needed so i figured id make a post here for suggestions. personally i like the name "Hives" or "Hivers" since the way they attack the bigger frames and the Thumpers reminds me of how bees suffocate invaders in...
  8. Sy

    Enhancement to the sky/summoning effect

    When playing the demo, there is an atmospheric disturbance from which shards fall. I love this effect a lot. It changes the tempo and mood of the area, and it is a mechanic which changes the landscape to be unexpected and textured. To me, this mechanic naturally scales. My idea is that the...
  9. Sy

    Grapplers as melee-only

    I'm pulling this into its own thread so it has more visibility; I think it's a great idea. Or maybe give them a pack of dogs. :)
  10. Sy

    Screen shake at the end of a magazine

    An idea, perhaps only for some weapons/types, would be to have a bit of screen shake near the end of a magazine. Related would be heavy machine guns getting screen shake when the trigger is held down.
  11. Sy

    April Fools tag

    On April Fools, give random NPCs assassination missions. Make it paintball-style where they randomize a player cosmetic if they get a solid hit in. Have intent nameplates reappear on the NPCs, with the name of their player target. Only other players can see those nameplates, and not the...
  12. Sy

    Idea for item styles

    A mid-2020 chief chat talked about individual item styles, and spitballed how colors might be unlocked by per-item experience gains. If that were to be implemented.. Give each item at least two versions. One is of the appropriate style and color to the manufacturer, and the others are some...
  13. Partha

    Some aspects I would love to see in EM8ER:

    A) An open world market, but with items that have a listing price value that takes into account the minimum cost of the item's cumulative components. I play/test a lot of mmo's that can't seem the grasp the simple business concept that your final product must cover the cost of the materials used...
  14. Sy

    Beyond RGB

    What if the player's actions, cooldowns, status, etc could influence the terrain and graphics engine mechanics around the player? So the engine would reach out and modify lighting, texture, shader, color and any other sliders around the player. Even extreme things might be feasible. It would...
  15. Sy

    Glow variations

    DisasterIncarnate on Twitch brought up an interesting idea. What if glow effects changed based on in-game activity? - shooting: rate of fire intensity, reloading, different guns - movement: walking, running, boosting, gliding, sliding - resting (strobes) - damage: shield damage (strobe when...
  16. steelsoldier#3377

    OmniFrame Heavy Shield Ability Ideas

    I did a gif demonstrating a couple of shield ability ideas, the last one could be my take on shield charging but instead of charging with the shield you use the shield as a propulsion system to bash with your omniframe
  17. SeductivePancake

    Minigames/events ideas

    I think minigames could be a fun side addition to the game when players have obviously done everything and want something new, or if people just want a break from the shooter rpg style but still want to play the game. What I'm thinking mainly of is small little arcade games in main areas where...
  18. Sy

    RP server

    Is there a dev position on the idea of an RP server? Instead of just toggling off all of the nikomimi booty skins, a server-wide blanket ban would be nice, so I can not just toggle off the skins but go to an adult server to essentially toggle off those players.
  19. Sy

    Handling NPCs during invasion

    Inspired by @EvilKitten 's comment in Discord, there is a problem of what NPCs will do while their base is under attack. In other games, they'll stand around doing the same old stuff. However, I propose that a common set/type of NPC is automatically deployed upon the foundation of the base...
  20. Sy

    Thoughts on movement

    Related feedback: https://forums.em8er.com/threads/100-player-stress-test-feedback-thread.1568/page-2#post-48231 I'm tinkering with the game with an actual firefight in my head. Here are some notes. - There's something that feels wrong with the positioning of the reticle and frame. I don't...