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  1. Thorp

    Orbital Comm PvP Recreated in UE4

    *If the devs so not want this on the forum feel free to delete* I kept my production scope small and tried to copy Firefall's Orbital Comm Tower (OCT) the best I could. Obviously it's not the AAA polish that gamers expect but for what it's worth, I recreated the Team PvP gameplay and Accord...
  2. Thorp

    IMPORTANT: Omniframe Mk II

    the new Mk II's second pair of arms, the small ones, just look unnecessary to me. I guess it's going for an insectoid look which could be interesting. Perhaps, to induce diversity, only certain frames will have the additional arms but...idk if every frame should have them.
  3. Thorp

    Progressive and exponential skill system

    Naw that's not the issue. The issue is in allowing people to progress beyond the typical player caps. Exponential sinks will actually not stop players from reaching that limit. These higher ceilings, no matter how low creates a gap between players within the playerbase. As an extreme scenario...
  4. Thorp

    Progressive and exponential skill system

    Same here. I would have stuck with more games, specifically Firefall for forever if PvP and Amazon weren't botched. I'm looking for the gameplay and non-repetitiveness. Once I start caring about "endgame gear"...turns me off immediately. Gear and endgame bonuses should be a customization tool...
  5. Thorp

    Progressive and exponential skill system

    This is very similar to Elite Ranks in Firefall except in this scenario the ranks apply to professions and acquiring future endgame gear. My problem with players being able to build beyond a normal level cap is it creates a gap between people who have the time and people who do not. Rather than...
  6. Thorp

    Which Firefall weapons concepts would you like to see carried to Ember?

    I'd like to see the medic overcharge beam. I very much enjoyed latching onto turret mode dreadnoughts and swapping on the fly between healing and overcharge beams (not to be confused with overheal). Having to weigh the risk vs reward of keeping them over 50% HP or increasing their damage made...
  7. Thorp

    Can we talk about boob armor?

    [puffin.jpg] I find a lot of games to skate on the edge when it comes to female character models and their armor...and endowment. I'm not a fan of scanty clothing or plastic surgery characters. The common forcing of female characters to show full leg or maximum skin bothers me when the male...
  8. Thorp

    What got me interested in FF

    the pax prime 2010 video is what really got me to jump onto the FF hype train [vid]. I was already at the station but man oh man. The whole video made me happy. But what really got me sold onto FF was the Chosen invasion scene [here]; the Chosen AI could use some touch-ups the video was pretty...
  9. Thorp

    PvP......

    I prefer pvp rather than pve. While I do appreciate certain aspects of pve I lose a lot of interest when it boils down to exploiting flaws in the AI programming in order to win. In truth even real human players can be predictable but what really makes them 'better' is ingenuity and imagination...
  10. Thorp

    Another thing that made FireFall (perhaps) unique

    imo jump jets need to feel special AND valuable. FF 1.6 jump jets did not feel special or valuable because jets were required for everything. Ultimately if you weren't floating around you had a higher chance of getting shot by pvp and pve. Retrospective to Closed Beta of FF; gameplay was unique...
  11. Thorp

    Getting Social Interaction Right ideas!

    unfortunately true and the only game I've played that actually had people using the vast dictionary of emotes was Lotro. Really cool how extensive their emotes list was...is...I wish the game wasn't so dated... I would have been very happy to purchase emotes in Firefall but the development-hell...
  12. Thorp

    Getting Social Interaction Right ideas!

    I like the smartphone app idea especially if I could queue crafting stuff without logging in. Perhaps the app could notify friends who are logged in about grouping up or something. I'd log in to do serious stuff however sometimes there isn't enough time to warrant booting the computer to queue...
  13. Thorp

    Grinding

    I agree that crafting should have easy to understand components and reasonable requirements to craft weapons. Grinding in games always bothers me, not because the tasks are difficult but the amount of time required for basic upgrades is disheartening. I play games to enjoy the gameplay and to...