always sometimes warframe and dungeon crawl: stone soup
just completed the solstice update of oneshot, which is an extremely meta puzzle/feels adventure game. i'm kinda disappointed in the lack of choice when it comes to interactions with nico during that plot, the game kinda assumes things about you from the fact that you continue playing. it was right about me, but it took some thinking to realize that. i'd have liked the option to not be nice, even if i wouldn't have taken it. i've got something profound i really want to write about the true ending, but i won't do it here.
i'm towards the end of a true pacifist run in undertale, which has a lot of similarities with oneshot but more gameplay. a lot of the humor works, the puzzles are interesting, the music is great, the gameplay is right. the ethics are ones i can respect, and have influenced me; i'll probably be more diplomatic the next time someone tries to murder me with puzzles.
immortal defense is an extremely weird tower-defense. the story and philosophy bits aren't very impactful to me, but the gameplay periodically weirds up whatever safe strategy i've found. "what, one fear 7 to slow everything as it passes through a killbox, and one fear 6 at the start to stop the zigs at the start? well this level your only damaging tower tower shoots with very high damage and speed, a long reload, and the bullets travel in spirographs at level one and a smaller copy of the creeps' path at level two."
other than that, i'd kinda like to play furi, hyper light drifter, and bastion, which are all twin-stick shooters with melee-weapons and stories and some other thing that makes them different from each-other. the program for my twin sticks isn't recognizing them, though.