Hi,, if a milestone doesn't fund, we can't go to the next step of the playable prototype. It would show the demand just isn't there and that also makes it hard, at that point, to get an investor to back it. Just harsh reality of supply and demand. I also, personally, would be out several grand, as I tend to pre-fund each milestone so we can start production before going live with the fundraiser, because I'm confident of the demand.
You would, however, receive all the rewards of the milestone to which you pledged. In this case it would be the THMPR finished model in unreal and the softcover design book, and 3D printed rewards if you selected that tier.
Once we have the playable prototype, we will go to a general Kickstarter to jump start full-time work on Ember. We will (and are now), of course, be running VERY lean. No physical offices, no marketing, just everything going towards the game itself.
So, what exactly happens if a milestone doesn't fund? Will there be more attempts? Other options explored? At what point would the project get dropped?
I'm going to mostly be watching the campaigns themselves more than any other sources and it sounded kinda final. I understand it's a risky endeavor and that my measly $35 wouldn't guarantee me anything, I just would like to know how persistent the project will be. I'd hate to start getting really invested and have everyone suddenly give up.