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  1. Dam13n

    so whats up with ember

    Dear lord... Give a man enough rope...
  2. Dam13n

    Ranting about Toxic Positivity + Attempted Heads Up about the Pretty Awful PR

    Just a thought. As it seemed you guys are working on your animation and improving motion capture for the demo. Could it be possible that as a reward for subscribers, emotes could be added, that could be added to the demo quicker, than full blown skins? Just to put something in their hands...
  3. Dam13n

    so whats up with ember

    As far as i can tell... At this point a larger update is planned to put more of the individual test assets they have been working on over the years together, in a more coherent, feature full demo. They are also working on the back end stuff, to ensure stability, performance and hopefully...
  4. Dam13n

    Ranting about Toxic Positivity + Attempted Heads Up about the Pretty Awful PR

    My advice is still the same as it has been for a while; Add craftable consumables (preferably in rarities and pretty powerful) now we got a treadmill. Add some basic dynamic events, deathsquads, kneebiters nests (preferably with a "feral" faction that also attacks other NPCs, so to recreate...
  5. Dam13n

    Another "game when?" + Focus Change Feedback Thread

    Imma bump this one more time. For almost a decade on the forums we have discussed item decay, in game economics, fun vs function, etc. If item decay is too spicy and consumables is too mild, is there a middle ground to be had? Is there a solution to this puzzle that might please, not...
  6. Dam13n

    Slow progress

    Yeah. Even smaller but regular builds would be fine. Like, "hey we tweaked the jumpjets, try it out and give us feedback". *nudge, nudge* "Hey, we tweaked gunplay a bit, what do you guys think?" *nudge nudge* "We added some basic deathsquads back in the game, just to give you guys some extra...
  7. Dam13n

    Improving communication

    From the content created side, there currently isn't enough cool and chaotic things to show. The gliding is pretty decent plus there are some fun, cool looking exploits with it (which for the moment im not sharing for obvious reasons XD) and you could make something with that but for the moment...
  8. Dam13n

    Improving communication

    Definitely agree with most of this. The no zero days is a good bite sized stopgap and for sure has an effect on the bleeding of potential interest but the audience is pretty small and feels more like the bare minimum. It is a good first step. The older youtube video vlogs from grummz were...
  9. Dam13n

    Boss battles and gate keeping.

    In a way i definitely agree that players should be able to play the game how they want but i also really liked the direction Firefall went in during 0.7, 0.8. Where every frame was OP in its own way. Bastions being the masters of AFK thumping, Firecat mobility and CC, Raptors being single target...
  10. Dam13n

    Another "game when?" + Focus Change Feedback Thread

    Probably best. Burnout happened rather quick for me too. A combination of things, mostly the wall of grind and for me personally that you cant really play it as a fun mindless "hack and slash" game unless you play Wingrave (healing tank), which is a missed opportunity, imo, because dashing...
  11. Dam13n

    Swarm R&D

    From Discord. Internally it seems fixed. Next demo should work on AMD.
  12. Dam13n

    Swarm R&D

    There are currently issues with AMD. All AMD cards seem to have the same result. #justiceforteamred
  13. Dam13n

    Another "game when?" + Focus Change Feedback Thread

    I got reminded of this playing Wafinder. It's a good game, basically Warframe meets Dauntless. Nice mechanics and variation in the dungeons, interesting mini games in these dungeons. Open world with sorta dynamic events. There's a lot it does right. But damn, is the grind real.... The crafting...
  14. Dam13n

    Another "game when?" + Focus Change Feedback Thread

    Yeah, im also a huge fan of things like halloween and christmas events etc. Just the general atmosphere. This was something Firefall kinda lacked in a bit imo, if I recall correct. Compared to other MMOs. Guild wars 2 ones are bonkers. It's basically a festival.
  15. Dam13n

    Another "game when?" + Focus Change Feedback Thread

    The reason I always keep coming back to this topic, is two fold. The first being the more obvious. This is basically the reason Zelda did it. How do you make loot consistent engaging, in a game that essentially has no levels, whether you play it for 10 hours or a 1000? Make it leave the system...
  16. Dam13n

    Base raid, not boss raid (Warfront/Invasion)

    It is kinda strange that you don't see this more in online persistent open world games. It adds so much content for relatively litte work. MMOs have factions, thematically there is more then enough reason for them to fight each other. They even often spawn pretty close to each other. Instead we...
  17. Dam13n

    Another "game when?" + Focus Change Feedback Thread

    Something i overlooked so far. The whole system could be trojan horsed in, by simply giving consumables rarities and making higher rarity consumables, also require lower rarity resources. People love consumables, having different rarities could be seen as a novel thing. It's an extreme...
  18. Dam13n

    Base raid, not boss raid (Warfront/Invasion)

    Something that made the world of Firefall feel really alive was the way that the different NPC "factions" interacted with each other, without player input. We saw this for example with the bandits and Chosen. It created these moments where you logged into a tower and there was stuff going on...
  19. Dam13n

    Old Firefall players, please respond!

    I threw a serious hissy fit over those. I'm pretty sure those would be illegal in Europe etc, nowadays. Ah, yes but now we have the battle pass. The lesser of two i guess.
  20. Dam13n

    Another "game when?" + Focus Change Feedback Thread

    Another iteration on a boost system would be that the hybrid consumable items or the "overcharged" gear would be voluntarily activated and tied to an ability. An "overcharge" ability where the depleting only occurs on activation. Further more providing the feeling of agency over the resource...