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  1. Dam13n

    Slow progress

    The good news is, that with FF once we had one modestly large map, thumping, some crafting based progression, some variation in play-styles. The movement and mobility of the frames down, some different types of baddies to fight and some dynamic events that slowly increased in numbers...
  2. Dam13n

    Slow progress

    I think we represent a very large portion of the potential audience. We want to believe and like what we see so far but remain skeptical and after what happened to Firefall (and a lot of crowdfunded concepts) , you can't really blame us. Grummz has a skilled silver tongue and has a clear...
  3. Dam13n

    Slow progress

    I really like what i see when i look at what is there but i have to agree that progress is slow. Also the reason i haven't backed anything yet, Firefall really scarred me in that area. I will remain lurking and checking out the process but not jumping into any commitment here. Problem also is...
  4. Dam13n

    Some suggestions:

    Seems like they mostly mean to have repair as low key maintenance. I'll keep standing by that for implementation as making resources a carrot, having more robust sinks and faucets and a power curve directly tied into these, imo a gem system or in this case let's say a quantum crystal system is...
  5. Dam13n

    Some suggestions:

    Yep, you really could do lot with a gem system instead of gear breakage imo. Plus it's generally more accepted by gamers that not only it breaks on death but even decays on usage as it's often used as a consumable in games. It could be breakage on death, a consumable or both versions could...
  6. Dam13n

    Some suggestions:

    An old suggestion i made about this would be that the gear itself doesn't break but a more universal component, like a gem for example (in this case the sci-fi version of it). This is something that some games use and goes down easier. This would also not impact lower tier players as much or at...
  7. Dam13n

    Some suggestions:

    Item decay kinda just suffers from a marketing issue. Consumables are more accepted this while they decay on usage, while item breakage on death would be less punishing yet generally more disliked. It will really depend on how it is implemented and how players perceive it.
  8. Dam13n

    Some suggestions:

    Ah, that makes more sense.
  9. Dam13n

    Some suggestions:

    EAT YOUR DAMN VEDGIES!!!!! The constraint and power allocation system from (OB) Firefall was awesome and a streamlined and more ui friendly version implemented in Ember i would definitely appreciate. Craft smart, not purple. A lot of the complaints imo came from the 1000 shades of resources...
  10. Dam13n

    what will happen after corona????

    Lord Gaben will release a headset that interacts with your brain and from then on we will all live in the matrix. 2021 will be remembered as the year where we collectively realized reality was overrated.
  11. Dam13n

    Are we there yet?

    Are we there yet?
  12. Dam13n

    Music!

    Fine, next time i'll hide my comments as Easter eggs. Is this better?
  13. Dam13n

    What is everyone's favourite mythological creature ??

    Wait, so i'm the first one to post this.. The one and only of course. EDIT; DAmN panda beat me to it.....
  14. Dam13n

    Video-Games You're Playing (Re-Start)

    Where to begin, hover sprinting being my biggest regret ever nerved, then the movement got nerfed entirely because of this, "moving through molasses", The guy who figured out how to use base engineer "repulsores" to combine with the HKM station (wich tbh, that's R5's own fault for adding that)...
  15. Dam13n

    Video-Games You're Playing (Re-Start)

    And that's another thing, Firefall DIDN't really have a meta, there's more than enough crazy videos out there proving this. "This ability is stupid, you couldn't do anything with it". Three months later it got nerfed in the ground. OP in a way no one saw coming.... I guess you can still call...
  16. Dam13n

    Video-Games You're Playing (Re-Start)

    I hope so, same with the powe curve. I took a liking for bows in WF, so, in my naivety, i wanted to hope that even the MK1, even though it is less pwrfl than the Paris, it has higher ROF. So in my deluded, "crazy scientist" mind of mine, i was hoping to use the mod that makes all enemies...
  17. Dam13n

    Video-Games You're Playing (Re-Start)

    This. I don't mind grind as long as you can do it how you want. It's opening the map for example that to me makes me go "ugh, not this again". I hope Em8er takes a similar approach. I gave up on growing the clan, f it. There's a couple of IRL friends that joined but it's basically, still just...
  18. Dam13n

    Music!

  19. Dam13n

    Discussion: Buffer Zone

    But yeah, Grummz. You made (help make) WoW, it's your fault MMOs are like this. You damn own us at least a little bit man. Come on, FF was so close we could all smell it. Fetch quests and tab targeting? The gamer in me pucked a little bit calling that process a game. Damned. Alright...
  20. Dam13n

    Discussion: Buffer Zone

    Honestly i i have no idea, it's just the dynamic that we had in Firefall, you don't find that in other games and obviously some damn freaking smart cookies were working on it. It's just something and again the same thing that draws us back to FF and even Grumzz's original MMORPG's posts, that...