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  1. MattHunX

    Why actually many other MMO's fail?

    I always say that WoW and the standard it set and what many MMO developers have imitated since, is one that should not be followed, anymore. And it's definitely a good idea for the devs, here, that they would even break not just from that standard, but from the term MMO itself. I cannot and will...
  2. MattHunX

    Gliding - Should our Mechs need pads, at all?

    So dispensing with multiple transports (ground and air) traveling between locations should help servers handle traffic better, then? Asking because there's a thread for what kind of transportation we'd like to see in Ember and there were talks of transports ferrying people, which could also be...
  3. MattHunX

    One Weapon, Many Mods

    Sorry, I forgot what I read, by the time I made it through the stats and tiers. :) Your fault for writing such elaborate posts. :p
  4. MattHunX

    Moving away from the term MMO

    Good idea! :) That's already one example of breaking from the norm/standard, as you guys should.
  5. MattHunX

    1 or 2 characters per account? Independent of each other.

    Oh, so-r-r-y, I totally tried to negate your argument by purposefully applying my own meaning to the word to make a straw-man! As you wrongly assume. From what I saw online, in the few short years I've joined the world of MMOs with Firefall, I simply and easily got the impression people...
  6. MattHunX

    1 or 2 characters per account? Independent of each other.

    But you're using the word "alt". That means an alternate account, from a separate PC, with a different IP address, where you can mail stuff to the other account, essentially cheating and exploiting the system. I'm simply talking about having maybe 2 completely separate characters on the same...
  7. MattHunX

    1 or 2 characters per account? Independent of each other.

    Which is why one's account name should be displayed below their character's name, similarly to their army name and so on. It wouldn't clutter the screen anymore than the army names.
  8. MattHunX

    One Weapon, Many Mods

    How about we keep to the idea of an Onmi-weapon that can be and has to be extensively modded to eventually fulfill a role, but there could be presets, at the start, that we can hold onto, that would be slightly pre-modified omni-weapons, so people could start off with a basic version of the...
  9. MattHunX

    Gliding - Should our Mechs need pads, at all?

    And what could be done about the netcode issue? Is it related to a server's maintenance?
  10. MattHunX

    Horizontal Weapon theory:

    Mhm. I like to play as a pure-sniper. I read about quick-scoping, when I started playing multiplayer games for the first-time and the way it was described, it felt like an exploit. Something about using a glitch that briefly snapped the targeting reticle on spot if your target was already very...
  11. MattHunX

    Gliding - Should our Mechs need pads, at all?

    As much as I loved gliding from the first second I took to the skies from a pad in Copacabana, always having to deploy those pads, even when one is already high enough, looks silly. The only good thing in them is the extra altitude they can give and that others, who might not have their own, can...
  12. MattHunX

    Dual Weapon System

    I wanted this conversation to be separate from the one about what weapons we'd like to see in-game, their behavior, balance, customization...etc. Would it be (eventually) feasible to allow for such an expansion of the gun-play in Ember? I'm not just thinking of wielding two identical weapons...
  13. MattHunX

    What weapons would you like to see?

    Besides sniper rifles, or rather, an omni-weapon modded to function as a sniper rifle or a shock rail, I remembered another type of armament I'd like to make an appearance. Railguns. They could be the highest/strongest forms of the long-range, high-damage-per-round weapon builds. Energy...
  14. MattHunX

    October the 12th Project Genom launches Early Access on Steam

    Hmm...I read the info about the gameplay, armors, weapons...etc. on their site and the animations alone look promising, already. Will be nice to try it! But, wait...damn it. It means I'd have to get this Steam-crap. Ugh. I hope it'll be worth it.
  15. MattHunX

    Horizontal Weapon theory:

    But, we have to remember, here, that our character won't be the one holding the weapons in their own hands. The weapon will be either grabbed by our mech's powerful, steady, servod metal hands, or it will be attached/mounted to the forearms, arms, shoulder...etc. depending on type (I mean, an...
  16. MattHunX

    Horizontal Weapon theory:

    So, maybe the technologically advanced alien race that phases in and out of time, could have developed, or even had the innate ability, to create such gravity wells, with enough mass to wreak havoc on the battle field. Perhaps it would only be used by their very highest ranks. The elite of the...
  17. MattHunX

    Horizontal Weapon theory:

    Well, yeah. Damn! I forgot...I wanted to add, since the Tsihu will be some dimension/time distorted or -ing enemies, maybe they can mess with space-time, also, so they WOULD be able to slow, divert, redirect, make fall ANY weapons-fire. How about that?
  18. MattHunX

    Horizontal Weapon theory:

    But wouldn't it take an enormous gravitational anomaly, taking place right on the battle field, along the path the laser travels, to have it meaningfully affected? Normal gravity, or even if we'd be on a planet with 2x the gravity of Earth, wouldn't cause the shots of energy weapons to drop any...
  19. MattHunX

    Horizontal Weapon theory:

    I think it was yesterday when I was leveling my Electron into the Elite Ranks and I was given Weapon Spread Rating reduction as one of the choices. I didn't got for it, of course, because the Shock Rail is precise at every range, but what I didn't know, as I have discovered, when looking at my...
  20. MattHunX

    Storing Loadouts (Everything equipped) = Different Frames - Essentially

    Our Omni-frames are basically going to be the root of our tech and weapons-tree. The stem from which we branch out and modify it all to suit our specific play-styles, which coincidentally may or may not be the equivalents of archetypal roles. I guess the word "frame" already gets that idea...