Stories: The Path of Destinies
Basically it's a "choose your adventure" book recreated into a videogame.
It's action rpg where the game has multiple endings based on the choices you make. There is one true ending and the devs were nice enough to let you suffer through the tutorial mission once, skipping that part each time you want to replay the current game in the attempt to unlock new endings/stories or for the hunt for the true ending. The actiony part isn't connected to the decisions you make. So you could play without upgrading your combat abilities which in turn makes combat harder and funner.
It's interesting. It got a chatty narrator that expands characters out for you which is nice. All the voice work is through the narrator so it sounds much like a parent/sibling reading a story to a child. No bosses. So if you wanted to quickly get through this game because you are a achivement junkie or something, don't upgrade your combat stuff. But that just means the combat gets a bit boring. As i played through this game i got the feeling the devs might have at one point designed a end boss or two before deciding they would rather have the fun of the game center around the story choices and the ending hunt.
it's a cool and short game.