1: Frame type: Heavy
--This baby's a hunter with some scary weapons and needs to be able to survive first contact to get the job done. Having a shield arm will make a world of difference.
2: Power allocation: Balanced offense and defense with slightly lower mobility
--The weaponry we're rocking here needs power, not just for damage, but for force. While not an unkillable tank, the frame still gets into the thick of things at times, so it can't be a paper tiger. It may not be a bluestreak in theory, but it can get around well enough if managed properly.
3: Reactor: Medium
--While it's not a laser spewing fool, it's heavy. It's also not carrying a bunch of independently firing guns; it's carrying powered gear with moving parts, so a wimpy powerplant probably won't do for keeping it in the fight.
4A--Harpoon: fires a cable-reeled harpoon that lodges in an enemy and reels itself in, dealing bleed/shred damage as it pulls the target. Heavier targets affect reeling speed and may pull the user instead. Activate after hitting to cause the harpoon to release its target. Extremely limited ammo, but shots are refunded if the harpoon successfully reels without breaking. Tether may be broken if enemy pulls hard enough, costing shots. Moderate to low recharge time, depending on the distance the shot travels.
(Probably the most physics-intensive part of the kit; if its designed well, it'll be tons of fun for hitching rides and yanking hapless targets into kill range.)
4B--Breaching Blast: fires a massive jump jet burst, propelling the frame in the direction it's aimed. May be steered in the air. Deals damage in an area on takeoff (if used on the ground) and in an impact crater on landing. Moderately high recharge time.
(This should be physics based, i.e. the better the angle and velocity, the bigger and more damaging the impact.)
5: Shoulder weapon--Grapeshot: a large cannon that fires an arcing cluster of explosive rounds. Long maximum range, but high spread and gravity dependent. Works best at medium range for optimum concentration and splash damage. Targets can be hit by multiple projectiles/explosions. Moderate ammo count, slightly slow firing rate.
6: Primary weapon--The Jaws of Death: an arm mounted heavy hydraulic "jaw" designed for crushing.
7: Is it the monster of the sea...or the monster who hunts it? While beefy, this frame evokes the sleek, smooth lines of nature's most toothy aquatic predators. While its cruising speed is nothing incredible, the frame can use its harpoon on terrain in a pinch to move itself quickly over short to moderate distances and its breaching blast can cover a lot of ground if aimed well. It's built to take a hit, but not to soak up an army's worth of damage. The frame can use its grapeshot to soften groups of foes at range with area bombardment, but its true strength lies in its ability to hunt hard targets, covering large distances and making an entrance before closing the rest of the gap with its harpoon for a crushing finish between its toothy hands. It only requires a medium reactor thanks to its lack of energy weapons, though its limited ammo means it's not an all-day siege machine. While fans of big engagements will enjoy chasing their own grapeshots with a breach for tons of area fun, crazier pilots will almost certainly get their kicks harpooning Kaiju and going for a ride.
What do I call it? The Leviathan.
Bonus style points for pilots who wear an eyepatch and tricorne with this one. SERIOUS props if you can do it with a hook hand and a peg leg. Parrot optional, but not recommended.
--This baby's a hunter with some scary weapons and needs to be able to survive first contact to get the job done. Having a shield arm will make a world of difference.
2: Power allocation: Balanced offense and defense with slightly lower mobility
--The weaponry we're rocking here needs power, not just for damage, but for force. While not an unkillable tank, the frame still gets into the thick of things at times, so it can't be a paper tiger. It may not be a bluestreak in theory, but it can get around well enough if managed properly.
3: Reactor: Medium
--While it's not a laser spewing fool, it's heavy. It's also not carrying a bunch of independently firing guns; it's carrying powered gear with moving parts, so a wimpy powerplant probably won't do for keeping it in the fight.
4A--Harpoon: fires a cable-reeled harpoon that lodges in an enemy and reels itself in, dealing bleed/shred damage as it pulls the target. Heavier targets affect reeling speed and may pull the user instead. Activate after hitting to cause the harpoon to release its target. Extremely limited ammo, but shots are refunded if the harpoon successfully reels without breaking. Tether may be broken if enemy pulls hard enough, costing shots. Moderate to low recharge time, depending on the distance the shot travels.
(Probably the most physics-intensive part of the kit; if its designed well, it'll be tons of fun for hitching rides and yanking hapless targets into kill range.)
4B--Breaching Blast: fires a massive jump jet burst, propelling the frame in the direction it's aimed. May be steered in the air. Deals damage in an area on takeoff (if used on the ground) and in an impact crater on landing. Moderately high recharge time.
(This should be physics based, i.e. the better the angle and velocity, the bigger and more damaging the impact.)
5: Shoulder weapon--Grapeshot: a large cannon that fires an arcing cluster of explosive rounds. Long maximum range, but high spread and gravity dependent. Works best at medium range for optimum concentration and splash damage. Targets can be hit by multiple projectiles/explosions. Moderate ammo count, slightly slow firing rate.
6: Primary weapon--The Jaws of Death: an arm mounted heavy hydraulic "jaw" designed for crushing.
7: Is it the monster of the sea...or the monster who hunts it? While beefy, this frame evokes the sleek, smooth lines of nature's most toothy aquatic predators. While its cruising speed is nothing incredible, the frame can use its harpoon on terrain in a pinch to move itself quickly over short to moderate distances and its breaching blast can cover a lot of ground if aimed well. It's built to take a hit, but not to soak up an army's worth of damage. The frame can use its grapeshot to soften groups of foes at range with area bombardment, but its true strength lies in its ability to hunt hard targets, covering large distances and making an entrance before closing the rest of the gap with its harpoon for a crushing finish between its toothy hands. It only requires a medium reactor thanks to its lack of energy weapons, though its limited ammo means it's not an all-day siege machine. While fans of big engagements will enjoy chasing their own grapeshots with a breach for tons of area fun, crazier pilots will almost certainly get their kicks harpooning Kaiju and going for a ride.
What do I call it? The Leviathan.
Bonus style points for pilots who wear an eyepatch and tricorne with this one. SERIOUS props if you can do it with a hook hand and a peg leg. Parrot optional, but not recommended.
Likes:
Pandagnome and PittPyro