With the eye opening reveal of 3k+ Knee biters on screen & not lag out the engine I'm inclined to redo my Field commander build since it seems my ideal playstyle may be achievable here. Once more this is for people that have Played CoC Masterminds, pet classes or wish the Bastions Turrets could Woddle around like the Firefall trailer.
1) Frame: Heavy
2) Power Distribution: 60% Utility / 40% Defense
3) Heavy Reactor
4) Abilities.
Reinforce: On Use : Opens a command wheel allowing the Frame to call in Construct level AI robotics either as Armored Infantry, Field Support Units (Repair/Utility), Heavy Infantry, Armored Vehicle or a Modified combat THMPR Unit.
Heavy Tower: On Use: Opens a Command Wheel to Call down either an Auto-Turret Tower or Resupply-Tower Emplacement on marked location, when two towers are within close proximity a wall is deployed between them.
5) Shoulder Mount: Command Module
Robotics in the field have limits, Users of this Module are painfully aware, this Command Module has sufficient telemetry and computing power to assist in the command of Constructs deployed in the field. Supporting more units to be deployed for prolonged usage & allowing the user a more personal touch in leading their units. ((Asking for an RTS Mode or Mount and Blade style of control over called in units in a limited area.))
6) Primary Weaponry: Hammer Secondary; 'Giga-Gat' / 'Tiny-Gun' ((Upscaled Mini-Gun)
7) Knight Commander; Is a thick frame, it looks as though someone created a modern knight. It is slow, towering over other Frames giving it a view of the battlefield few would appreciate. Its doubles as a Field commander & a challenger, who would even dare to guess that this moving fortress was in fact a forward base? When all else fails, the Knight Commander will engage in Melee using hammer and tower shield, leading its Robotic Constructs to buy other Pilots time to recover or retreat.
Notes: The Knight Commander was designed to clear and hold objectives. It may be heavily dependent on its Dropship to deploy its forces and fortifications unless there is some technology to have a fabricator to build said fortifications or forces on the fly. It would fill a niche of wanting to play tower defense & RTS in a shooter, allowing it to function as an off brand Medic/Resuply with its forces and have some 'mobility' in the form of its AI soldiers.
The bastion from Firefall was fun, real fun especially when you had near no cooldown for your turrets allowing you to move with others, but for a long time I knew the struggle of having to redeploy my turrets and sometimes being what caused my friends to wait. I was waiting for those mobile turrets from the trailer and was saddened to see it never realized.
This Omni-Frame would be a dream come true, I know it would be much more complicated to implement and the design and features would almost seem exclusive to this frame. The dual function of many of these systems make it hard to code or program. Its highly Niche and not likely to be popular in any degree.
Clarification:
Command Module: It would allow more limited entities to be fielded. If you have a turret limit of 4 it might go up to 6 or more. I'd like a implemented point buy system where you can choose to have more entities or turrets.
Reinforce: These robotic units would either be individual entities or a squad.
Thanks for taking a look at my wall of text.