1) Medium frame
2) 10% Defense, 60% Offense, 30% Mobility
3) Heavy Reactor (thinking heavy so it's accessible later in player progression because of the general playstyle difficulty and also so you can add powerups to general movement speed and evasive stuff without getting rid of the damage mods, can't really tell yet how this would work in game so it's hard to say right now)
4) Pick 2 abilities
>>Ability1 - Marked Reaper - AoE pulse to give all friendly targets in range Damage increase and a 10% chance to not consume ammo on firing. Lasts 15 Seconds, ~1minute cooldown
>>Ability2 - Firing Mode:Omega
Causes your primary weapon to empty the mag with the next shot, combining damage based on how many ammo charges are consumed. Removes Marked Reaper from self on first shot, causing it to be a guaranteed Critical hit if it lands. (removes buff even if shot misses). 2 Minute cooldown, can be reduced by kills/assist and critical hits
5) Pick a shoulder mount weapon
>>R.A.D. - Remote Assault Drone
Works somewhat like Redeemer in Unreal Tournament. Shoot it, navigate to enemy units, explode on click, deals low damage and applies damage taken increase to enemies
6) Pick primary and secondary weapon
>>Primary Weapon - non-auto Laser Sniper Rifle (no chargeup shots, must have small zoom scope or none at all to make it work inside corridors and buildings). Has to be accurate without aim-down mode as well as it functions as an assault weapon and not a long-range support rifle
>>Secondary Weapon - Laser Revolver (small mag, slow reload, causes ministun/stagger to hit enemies)
7) Name it and give a brief description of how it looks, feels and acts.
>>Name: CaliBear
Attack agressive Sniper frame, general gameplay would be running into semi-close or face-to-face range with a primary sniper rifle to buff yourself and nearby allies. Defensives mainly consist of moving and being fast, interrupting deadly attack animations/lunges towards you with the secondary pistol. Generally a "hit enemy get rewarded, miss them and get punished" kind of playstyle with a sniper rifle in close range.