Omniframe build types: Post your ideas here!

Mahdi

Firstclaimer
Jul 26, 2016
1,079
2,330
113
44
South Carolina, US
Yes. Hurt things. Piss them off. Glow brightly attracting attention. I unleash hell. Then calmly walk by, tap the remains of your frame's head on the ground saying thank. Next battle!

Naaaaah. Just kidding.

Seriously well written. I'm getting a strong visual as well. Not my cup of tea, personally as everybody knows I will be a dedicated tank frame. But I like the concept mechanics behind this. Can see implementation in other ways.
 
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cereal#3492

Abby
Ark Liege
Oct 13, 2019
1
2
3
1) A light frame
2) high mobility, minimal defense, moderate offense
3) medium reactor
4) Ability 1; zero-gravity field, kaiju the same size as this omniframe or smaller become immobile for the activation. omniframes get more mobility. radius about 4 to 5 large omniframes from the module outward. if used Graviton pulse granades also go on cooldown.
Ability 2; weakness exploitation. scans target kaiju for joints or cracks and places a tag for allies to see.
5) shoulder mounted graviton pulse granade launcher; cracks kaiju armor, brakes cracked armor. if used Zero-Gravity field also goes on cooldown.
6) primary: submachinegun
secondary: dual curved blades
7) Z-G Utopia, prioritizing mobility over defense its light-weight armor and reinforced frame the Z-G Utopia is a support/supression omniframe. The primary objectives of this omniframe are to disrupt smaller kaiju, increase ally frame mobility, and find weakness in kaiju armor or, if not are found, create them. Having so little armor leaves some of the inner-frame exposed.
 

liandri

Omni Ace
Omni Ace
Jul 29, 2016
448
1,108
93
Zone of Bones, Australia
Smooth Operator
1) Light Frame
2) 5% Defensive, 15% Offensive, 80% Mobility
3) Medium reactor.
4) Armament Dampening - While activated, your thrusters temporarily sync with your equipped weapon, and dampen the recoil of your shots with extremely efficient jets. You suffer no recoil, however your jetpack energy reduces at a rate proportionate to the recoil of your weapon. You cannot jetpack or glide while this ability is activated.
Skycloak - When activated while gliding more than 10 metres above the ground, projects an convincing image of the sky below the omniframe, rendering it almost invisible to below units. Immune to targeting by anchors. Automatically deactivates after 25 seconds or if you are less than 10 metres off the ground. Cooldown 2 minutes.
5) Shock Ballista - Fires a 1.5m bolt with a shocking tip that electrocutes and stuns enemies.
6) Suppressed Sniper Rifle
Suppressed SMG - shocking rounds
7) Designed as an infiltrator, the Smooth Operator frame allows a pilot to pass over enemy lines undetected and take out important targets with pinpoint accuracy. Very quick, highly mobile, but would not last long face-to-face with larger Kaiju or overwhelming numbers..
 
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liandri

Omni Ace
Omni Ace
Jul 29, 2016
448
1,108
93
Zone of Bones, Australia
And just for fun, I present to you the UHC: Ultra High Cholesterol.
1) Heavy Frame
2) 100% Defensive, 0% Offensive, 0% Mobility
3) Heavy reactor.
4) Catch Breath. Activate to catch your breath. It makes you feel better. Recover 30% maximum health over 30 seconds. Cooldown 3 minutes.
Consume. Passive. Eat cheeseburgers. Eat â̳͔̙̅̿l͡l̞̭ͧ͆ ̝͗͆̕ͅo̦ͣf̃ͮ̏̌͊ͦ ̹̠̪t̝̮̰̻̻̬ͅḫ͉̭̍͋̔ẽ̙̟͔̠͈̗͔͒̎ͯ̆̋͂mͩͩ
5) Shoulder: The Butter Cannon - massive railgun assembly sturdily mounted to the left shoulder. You must be blocking with shield to fire this weapon. Yellowish glow. It hurts. A lot.
6) Heavy Machine Gun - explosive ammunition.
Fist and Shield - the sheer weighted mass of your frame make you a force to be reckoned with. Required to be equipped when using The Butter Cannon.
7) It's big. It's slow. Your thrusters can't shift your tremendous girth. Enemies don't hurt as much as your joints do.
 
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Nov 2, 2019
7
14
3
32
Hungary
twitch.tv
1) Medium frame

2) 10% Defense, 60% Offense, 30% Mobility

3) Heavy Reactor (thinking heavy so it's accessible later in player progression because of the general playstyle difficulty and also so you can add powerups to general movement speed and evasive stuff without getting rid of the damage mods, can't really tell yet how this would work in game so it's hard to say right now)

4) Pick 2 abilities
>>Ability1 - Marked Reaper - AoE pulse to give all friendly targets in range Damage increase and a 10% chance to not consume ammo on firing. Lasts 15 Seconds, ~1minute cooldown
>>Ability2 - Firing Mode:Omega
Causes your primary weapon to empty the mag with the next shot, combining damage based on how many ammo charges are consumed. Removes Marked Reaper from self on first shot, causing it to be a guaranteed Critical hit if it lands. (removes buff even if shot misses). 2 Minute cooldown, can be reduced by kills/assist and critical hits

5) Pick a shoulder mount weapon
>>R.A.D. - Remote Assault Drone
Works somewhat like Redeemer in Unreal Tournament. Shoot it, navigate to enemy units, explode on click, deals low damage and applies damage taken increase to enemies

6) Pick primary and secondary weapon
>>Primary Weapon - non-auto Laser Sniper Rifle (no chargeup shots, must have small zoom scope or none at all to make it work inside corridors and buildings). Has to be accurate without aim-down mode as well as it functions as an assault weapon and not a long-range support rifle
>>Secondary Weapon - Laser Revolver (small mag, slow reload, causes ministun/stagger to hit enemies)

7) Name it and give a brief description of how it looks, feels and acts.
>>Name: CaliBear

Attack agressive Sniper frame, general gameplay would be running into semi-close or face-to-face range with a primary sniper rifle to buff yourself and nearby allies. Defensives mainly consist of moving and being fast, interrupting deadly attack animations/lunges towards you with the secondary pistol. Generally a "hit enemy get rewarded, miss them and get punished" kind of playstyle with a sniper rifle in close range.
 
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Shanie

Omni Ace
Sep 23, 2018
19
64
13
1) Light Frame
2) Pure mobility
3) Small Reactor
4) Incendiary Rounds, Assisted Targeting
5) Laser Targeting Unit
6) Melee arm, 22 caliber Gatling gun
7) Forward Targeting Unit – This light frame is extremely fast due to its light configuration and its sole purpose is to utilize its Laser Targeting Unit which can quickly provide a targeting solution to Heavy Frames far from battle. With its Assisted Targeting computer, it an provide additional firing solutions, calculated out with enemy movement information to more accurately land mortar fire. It looks very utilitarian, is very very quick and reacts fast because the point is not to get hit.
 
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Mar 31, 2021
5
7
3
The only thing I would think might be needed if the proposed idea is used is a more dynamic range of the first three points( I guess warframe's take on Tenno's is a good example; side grades to the base three choices for each) though that would def be mid to late development if at all.
 
P

punkbuzter#6186

Guest
Make Omni Frames deployable like the Thumper, you can add a whole lot of content that doesn't require an Omni Frame that lets a player get their money worth from spending it on character skins that is otherwise not visible in the open world.
 
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Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,730
10,079
113
Island of Tofu
Make Omni Frames deployable like the Thumper, you can add a whole lot of content that doesn't require an Omni Frame that lets a player get their money worth from spending it on character skins that is otherwise not visible in the open world.
Good idea!!!!

Yes, i remember 0v3rkill mentioned playing out of the mek from the start the meks are important but who is more important the pilots that command it ofc.

In warframe as an example transference lets us the pilot get out of the frame, but in this case stepping out of the mek and to emote/dance/etc with fellow pilots also go into areas meks find it harder to access etc.

Plus if there is some kind of event with fashion e.g every 2nd month perhaps or whatever works.
As an example there are 4 types of events Pilot specific, Mek/vehicle specific, pets specific, and Weaponary specific

Example

* G-suit/Outfit Fashion (Firestorm event)
This could be all firey and volcanic theme

* Mek / Vehicle Showcase (Shadow event)
This could be more sleek and stealthy theme

* Project pets (Fuzzy wuzzy event)
This could be for pets that are cute

* Weaponize (Justice & honor event)
This could be for weapon types e.g. melee or guns that have a
look of order such as police types to ancient warrior styles etc

Each event could be held live and those who cannot attend can submit pictures in the em8er forum
Each get viewed and judged and those can go in the hall of excellence. Where there is a dedicated section in the forum for that too with the colour scheme and setup of how they got that look.

Those who take part each earn some extra ingame credits, and those who are in the top 10 get a ingame voucher that can give discount from their desired fashion outlet a one time use locked on the account.

After participating in several of these events you can earn a title and badge e.g.
Stryking Looks

Think i went slightly off topic, however it is still relevant :p
 

Nightallen

Lieutenant
Aug 26, 2016
21
25
13
I have 2 actually

1. Medium Frame
2. Even balance on mobility defense and offense. 30/30/40
3. Medium Reactor.
4. Abiilty 1, Vacumm grenade. Implodes sucking in surrounding units. Ability 2 , Cryo blast, shoots liquid helium freezing targets with in range.
5. Shoulder mount, boost jets, allowing for quick burst of motion.
6. Primary weapon, grenade laucher with ability to remote detonate the nades in mid flight./secondary short ranger flame thrower. WIth the secondary fire to flame burst and push back targets.
7. YinYang, Close range brawler. and crowd control . The nade launcher is ammo dependant so would only need reactor for flame thrower and abilities. Would run on the front lines using the boost jets to avoid fire and melee type enemies while setting up the vacuum gather and and freezing. Then finish it off with grenades or flame thrower. The enemies frozen would explode when hit with the flame throw from thermal expansion and shatter from the grenades for extra damage.

Second
1. Medium Frame
2. Mobility/defense/offense. 20/40/40
3.. medium to heavy reactor.
4. Poison cloud. Releases a poisonous cloud all around you that persists for several seconds. toggled on off, anything in the cload get as a DOT. Ability 2 is corrosive Blast, fires a ball of corrosive acid that explode on contact spreading to near by units and gives and armor debuff and DOT effect.
5. Shoulder Mount. Glue launcher, no damage but sprays down the ground with a thiock sticky glue slowing anything trying to walk through it.
6. Primary weapon, scout rifle with toxic rounds. Secondary nano machine launcher. Fires a small containers with nanomachines that can make repairs on what it hits.
7. The Mad Scientist , a back line defender and support, excels at defending bases , or thumpers, or map objectives. Higher defense to survive some hits while choosing how to best lay down its slow and poison fields, zoning off. Scout rifle for medium range and the glue wil make it easier to use at closer ranges. The repairs and armor debuffs will support your platoon weakening enemies and maintaining your own.

Now that I typed these out I have 2 or 3 more that just popped into my head . But Ill list em later.
 
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P

punkbuzter#6186

Guest
Here's a wicked, game changing idea... Doesn't require much editing for it to work too, and it opens up for more sales in the store.

Aerial Combat. But it has to be earned and rewarded !!

Increase the drain of Glide and increase the cooldown for Overthrust, as a tradeoff you can allow people to level up these skills to the point where "infinite flight" is possible when maxed out, pretty much as in current test-builds where you just Overthrust when reaching critical height to regain the momentum of flight. Another tradeoff needs to be that one can't effortlessly get infinite flight, but has to make tradeoffs to the point where people don't just add it as meta to every single build... After all we want most people on the ground enjoying the terrain.

You can also add aerial weapons hardpoints to the OmniFrames that only works during flight (that unfolds as the wings does), this means you can also sell new weapon skins and weapon effects, and people would have yet another crafting tree to explore. It's a win-win rly.
Not only would it look badass running with giant weapons on your OmniFrame's back when not flying, but would be a fun and new/fresh way of battling the hordes of TsiHu from above, for those who's willing to sacrifice effectiveness on ground.

How about, Maxed out Glide, and Maxed out Overthrust unlocks another skill that replaces the thrust engines when jet engines, and you can add even more skins for those to sell?
 
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bengal

Death Reaper
Jul 27, 2016
193
475
63
Not to stir things up to much but just wanted to toss this in the mix & if its been talked about sorry for the repeat.

one of my ALLTIME favorite games was mechwarrior & in that game what ever mech you took you had a drop load. put whatever you want on the mech as long as you dont go over drop load.
you fant massive weps & no armor great do it, FAF speed & no weps so be it, balance of speed armor & weps cool too.

it made for a real personal experience.

gives a lot of latitude as to gameplay, it makes for a cooperative as well.
i remember it well guys would get so pissed off getting legged & have no armor on the legs

 
Jul 27, 2016
149
299
63
Massachusetts
I just had an idea, but I'll make it a quick one. I just love those old mecha anime where planes and mechs can reconfigure to take on certain challenges. so I was thinking, what if a light frame could dock onto a large frame - the small frame becomes a 360 degree turret on top of the heavy. Maybe there would be some specific use for this in game - running the gauntlet, heavy frame takes damage and focuses on piloting while the light frame focuses on damage dealing. On a similar thought, what if two medium frames could dock together to form something like a tank - massive damage resistance with massive forward-facing guns.
 
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DHYohko

Member
Ark Liege
Nov 6, 2018
28
66
13
1) Heavy Frame
2) Focused on defense, then equal mobility and firepower
3) Medium (but behaves like a large with specific components)
4) Shield Deployment, Overcharge
5) Micro Drone Deployment pods
6) Main weapon is a staff that can fire energy beams and switch to a melee mode

Name: Athena or Bradamante
Frame Manufacturer: The most Anime-ish that becomes available
(something along these lines)
yande.re 162868 cg e_s_zebulun mecha xenosaga xenosaga_ii.jpg yande.re 162913 cg e_s_zebulun mecha xenosaga xenosaga_iii.jpg

The main role of this frame is to support allies through the deployment of there multiple small shields to aid allies (grant damage barrier) or hinder enemies (shoot them like funnels in the gundam franchise), repair (albeight slowly) damaged allies and lace enemies with there shoulder pods.

The shields are stored around the waist and form a type of skirt. This provides the bulk of the armor but as more shields are deployed the weight and armor goes down but mobility increases. The shields can be deployed one at a time or multiple ones on the same target, dealing damage and protecting allies according to how many shields are deployed to that particular target

The shoulder pods can either repair allies or mark enemies for faster/longer/more precise targeting for all frames using lockon weapons.

The staff is a 2 handed weapon that fires like a rifle but can transform into competent melee weapon (the damage of both is slightly lower than equivalent weapons of it's tier to make up for it's versatility.

Overcharge functions like the Trans-Am mode from gundam 00 where it makes everything more powerful for 1 minute but has a long cooldown. The empowerment is such that a single overcharged shield provides the same protection as all of the shields in normal mode, the damage is increased but to a much lesser degree, the staff gains lockon properties for it's ranged attack and a wide aoe range for it's melee form, and the healing and targeting buffs from the shoulder prods is greatly increased.
 
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Jun 10, 2021
3
3
3
Both Light and Medium omniframes need cool retractable sci fi helmets to go into battles.

Race specific traits like cat ears n tails would be cool If accommodated by armours Light at least if not medium. Heavy is mech so no need there.

Light frames need more directional boosters to be nimble and need more firearms n weapons or maybe combination of mele weapons that have long range attacks.

Races we need races for unique character creation .


These are my suggestions. Thank you .
 
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zyprezz

New Member
May 6, 2018
3
5
3
1) frame type: light frame

2) offence base : the frame is mainly focused on keeping other frames alive while sacrificing defense and mobility

3) while on low tech level it should be limited to a small reactor and on higher tech level it should upgrade to a medium reactor

4) ability's:
first ability: launch a drone that mounts to a friendly target increasing there damage output

second ability: launch a different drone that applies a shield to the friendly unit

5) Shoulder weapon platform:
shoots 2 drones out that generates a forcefield between them blocking enemy's path

6) Pick primary and secondary weapon:
primary weapon: nanite deployment cannon (costing energy)
launches a sphere of nanite bots. When the sphere breaks on contact it will spay anything in a radius with a substance that repairs friendly and damages hostile. Friend or foe is handled by connecting to the frame hit or not being able to connecting and handling as a threat.

secondary weapon: shotgun type gun (expending ammo)
medium spread shotgun system expending pure pellets of cardonite

7) Name it and give a brief description of how it looks, feels and acts.
F.R.E.J.A (F)ully (R)avenous (E)mergency (J)umpsuit (A)utomaton

support frame build to keep your allies alive and buffing them so they can keep fighting.

looks default frame looks but the drones should be visible

the nanite deployment cannon should be the main focus of gameplay while using a small reactor it should run out of energy quick but if paired with a medium reactor should be slow and with a sizable drop to it making hitting something at range very hard. Forcing the player into a medium to close range combat or hovering to try and doge enemy's
 
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