I remember a character called switch blade from global agenda so this is inspired by switchblade
Sam - short for samurai
1) Light frame incredible agile and speed to dice and slice single targets can also target small mobs too.
2) Defense - 10 , Offense - 40 , mobility - 50
3) Reactor size light/med) med to improve on abilities but make it slightly less mobile and slower or light for increased speed lower duration but more spammable.
4) Ability 1: Dimensional tear - this makes your blades spin at ultra fast speeds tearing a hole to another dimension while damaging if caught in the blades the rest could go to another dimension getting pulled into the rift. During this time of ultra fast speeds you are invulnerable to damage to an extent.
Ability 2: Raptor this ability makes you leap far enough to a single target from above then chop chop chop away
5) Shoulder cannon - fires an energy beam that can go through lines of enemies in a straight line the longer you charge the more stronger
or further it can go but too much and you could cause yourself damage :O
6) primary weapon - Boomshot a boomerang that fires projectiles the projectiles have to be selected before a game so an example using heavier projectiles could effect the boomerang but lighter ones might not affect the boomerangs speed and trajectory taking into account the weather too is something to consider as well.
The boomerang can stun enemies if hit at vital area such as the head or other vital parts in the crotch and it will stun for longer lol
secondary weapon - Dual High frequency blades like in metal gear solid that grayfox uses but 2!
chop chop chop chop chop and nice energy effect
7) Name is above, & the mech is incredibly fast with low defense.
Another one i want to focus is guns and bows
Will call this one Bambamnator.....i know its bad but lets just go with it for now
1) Medium frame depending on your playstyle
2) Defense 33 offense 33 mobility 34
3) Reactor medium to heavy depending on power requirements this also can effect mobility medium not so much
4) ability 1 wing-man this ability thrusts you in the air to the nearest friendly in your radius while above you are linked to that friendly where ever they go, can delink if needed but this will set the timer on cool down. While linked you are giving a small boost of dps to the friendly and yourself covering the friendly in the air and pew pew away.
ability 2 gun kata doing epic equilbrium style kata moves you fire as long as you aim at the directed target your shots are super concentrated most things in line with the rain of fire will have a tough time unless it runs out then just retreat
5) shoulder cannon [matryoshka] like the russian doll this fires a Huge energy ball that gets smaller and smaller the further it goes
the risk is firing too close can seriously causes damage having someone with a nice shield for example and firing the huge enegy sphere could be a nice tactic hmm
6) Primary weapon Double trouble just like the law givers of judgedredd with the sexy voice when it changes ammo fires burst or auto mode
secondary is a hunter tac-bow this is for sneaky attacks and also good for single targets
7) Name is above but is bad, an all round mech with emphasis on support and gun fire