Damn im hope im not too late to the party
1) Frame type
Medium (probably)
2) Optimal stat allocation
Something like 20% defense 40% offense and 40% mobility
Would love to see it being tanky enough for doing solo dynamic events but not tanky enough to be an effective tank frame
3) Reactor type
Medium Heavy reactor (so you can fit decent attack and movement stuff while keeping the defense)
4) Abilities
Ability 1
Name - Purifier Slash
Nature - Costs resource (chargeable by killing (last hit +15/100, assist +5/100) and dealing critical hits +3/100 on critical)
- The frame grabs the Scythe with both hands, pushing the point inside the ground next to the frame. Then it charges the Scythe with the stored resource, 20/100 consumed each second, but it must have 50/100 stored to start channeling. If you press the button again, the frame does an upward front slash with the scythe, throwing some kind of energy wave forward that deals moderate damage and tags targets hit, causing them to take guaranteed critical hits for a short duration like 6-10 seconds, scaling with the resource spent.
When you hit this debuff during Darkening, it explodes, generating +15/100 resource
- The skill range should be reasonably high (i legit wanna snipe birds with it when I'm bored haha), but It would stop on colliding with a vertical object like a box or a wall.
Ability 2
Name - Darkening
Nature - Costs all your stored resource, only usable when the "bar" is full. Thinking about it as a key ability like an ultimate that you have to plan when to use.
- The frame holds the scythe vertically in front of itself, grabbing with both arms. Your scythe color gets inverted (glow and base). For a reasonable duration like 30 seconds, you mitigate 75% of your damage and generate +5/100 resource when you get hit on a 1second CD. During this stance, your Ability 1 would be an instant slash in the air, resulting in a fast, sideways slash, using the same inverted color scheme as the weapon. Ability 1 power would be equal to using it with 50/100 resource and you are unable to charge it. Ability 1 would apply the same debuff as if it was cast normally. Darkening itself should grant increased movement and attack speed that CAN be scaled by the Power allocated.
I feel like there should be a longer cooldown on this ability like 2-3 minutes, to make players recognise how strong it is.
5) Shoulder mount weapon
Rocket launcher on a melee frame no doubt. Players killing themselves accidentally generates the best stories.
6) Weaponry
Primary weapon
Holo Scythe
Ammo would be battery life I guess, consuming some on every attack hit. It should have a 3-hit slashing combo, topright-to-bottomleft then middleleft-to-middleright then bottomright-to-topleft, first and third blade path curved downwards.
Secondary Weapon
Slow, hardhitting pistol doing less damage on body shots and more damage on criticals
Nothing special here, simple tool if player has to stay in range for a short duration because of whatever reason.
7) Name and brief description of how it looks, feels and acts.
Name would be 5U-NDER
5U-NDER is a frame designed to be a light frame for spying at the very start of the war. Sadly the spying didn't really work out so It was redesigned using the original frames. It was upgraded to a medium frame with a heavy reactor to store combat data and prowess. The frame focuses on a melee-heavy combat style using both the Holo Scythe and the Pistol to deal well aimed critical hits to build up resource which could be spent to use 5U-NDER's toolkit abilties.
I think it should have 2 frame specific core upgrades, one that allows to store more jetpack fuel (since you are reasonably melee, this could be useful) and the other one that would allow a side or back blink that is actived by double tapping the correct movement key (doubletap left or right strafe or doubletap back, would not work with forward key). The first one would be the default thing, generally new player friendly and the second one would be for more advanced players as it helps you to dodge blast attacks but causes you to use secondary weapon more often against aerial targets.
General gameplay with the frame would be like this: You play as a melee, you go in melee range. Stack up your secondary resource(maybe even before combat, as it doesn't decay) for low priority enemies you would basically use primary weapon attacks and your Ability1. For higher priority or durable enemies, you would use your Ability2 and change between slashing and using the empowered Ability1. Secondary weapon SHOULD be disabled during Ability2.
The frame would use a color change tied to Ability2. My general idea is that you have Color1 and Color2 for your frame. Color1 which is the dominant color on the frame should be the out-of-stance Holo blade color for the Holo Scythe. Color2 which should be some of the details on the frame wouid determine the Holo blade's glow color, this has to be a strong glow that you can see from a bit further.
If you pop Ability2, the Color1 and Color2 should swap, causing your frame to change color, and most importantly causing your Scythe's Holo blade to also swap color, tinting the blade itself to the previous glow color, and changing the glow color to the previous blade color. So let's say I have an Ivory White colored frame with Pitch Black details, then my out-of-stance Holo scythe has a White non-transparent blade and a Black glow around the cutting edge. Then I use my Ability2 and both my frame and Scythe changes color, resulting in a Pitch Black frame with Ivory White details and
a Holo Scythe with Pitch Black blade and a non-transparent Ivory White glow arounf the cutting edge.
Best thing about this is that Ability1 inherits the blade color, also changing color if used during Ability2 stance.
If something is un-clear or whatever just contact me. I have a strong image in my mind of how it would look like or work ingame and I'm more than excited to help with it.