Global Agenda allowed the Dread to be a dps if built that way. Just as a medic could be built to dps. Neither one was ever better or specifically worse than the others so it really blurred the class roles and simply allowed roles.
Then what was the point of even splitting it up in classes? Isn't that a pseudo-example of classes not mattering.
Well unleas i read what phoenix said wrong he is asking for no classes at all
Correct
I believe we all had at least one class we associate ourselves with the most.
Nothing stops you from recreating an assault frame in Ember with the given pool of abilities.
--------------------------
I believe that the discomfort of no classes comes from Firefall. You are all probably imagining FF with no restrictions. Of course it's going to be a mess. FF balancing is a mess and certain abilities are broken. A dread with a healing generator afterburner and explosive rounds is beyond broken but that's not a surprise now is it?
This is Ember a complete new start. It's not like we'll have 40 abilities at the beginning of the game. No, we'll probably start out with 3 basic abilities. The next update we have a new one and another one, etc. Who even says we will have copies of the old FF abilities? If you look at all the FF abilities next to each other out of context then you'll notice that Afterburner, explosive rounds, healing generators and decoy stick out way too much in terms of power and utility while all the other abilities not listed pale in comparison.
If you remove classes from FF then yes it'll sink faster then a titanic on steroids but if you actually build a game with no classes in mind from the ground up then it might work out, who knows.
Also look closely to my balancing solution.
Each frame has 100 points for each discipline (Offense, defense, support, utility)
Each ability costs point in one or multiple disciplines. Example: Teleport would eat up points in both Offense, defense and utility).
...
you can increase the available points by adding a heavier engine at the cost of movement speed.
Not all engine are the same. Some engines give more offensive points at the cost of others as an example.
You have 4 caps (100 points for each discipline)in place to limit your power, just like we had mass, power and CPU limits back in FF beta. Depending on what type of engine you use you get other distribution of points.
Some engine examples:
Behemoth engine: 70 Off, 130Def, 130 Supp, 70Util.
valkyrie engine: 150 Off, 50 Def, 80 Supp, 120Util.
Some ability examples:
heavy sentry: cost of 80 Util, 50Def, 30 Supp
Carpet Bombing: cost of 80 Off, 10 Util.
Notice how you won't be able to use Heavy sentry with the Behemoth engine. In order to create extreme broken builds you require special engine that prevent you from using other abilities making them unbroken
Want classes in a class-less game???? Juts hide the classes behind numbers XD MUhahahah.