What can Em8er learn from Firefalls' model?

Discussion in 'General Ember Discussion' started by Quzzier, Feb 7, 2017.

  1. psychronicle

    psychronicle New Member

    That sounds good to me. Though as to pave way for variety - it would be nice to have less intense versions :p I remember the tougher meld thumps could easily overwhelm under-skilled players.

    I'm curious to see how optimization will be done for 100+ on screen with UE4 while achieving good network and client side performance. That net code will have to be tiggggght.

    That's what I like to call faux-competition. It's basically PvE spreadsheet battles. Don't get me wrong, I like competing on the charts when raiding and what not, but that's just begging for more. Spreadsheet battles are more of the same and that's not necessarily a bad thing, but we need variety. Imagine a PvPvE scenario where people are not only competing for numbers, but they're actually competing against each other.

    Player versus Player creates a huge wave of variety in of itself as the skill of the players and scenarios they're in can largely effect the outcome. Pure PvE just isn't fun and in today's gaming world doesn't last long. Killing off PvP (among many things) is what killed Firefall.

    That's pretty dope. I'm down with that, how loot distribution would work will be interesting to see in large scale battles. On one hand it is nice to see everyone getting something for their efforts, but on the other hand that can cripple the in-game economy. A common problem with PvE is loot distribution. If you make it purely performance based then you'll scare away the majority of casual players.
     
  2. AdmiralStryker

    AdmiralStryker Active Member

    As for faux-competition: Those are just suggestions. Obviously other things can be added.

    Lore-wise, humanity has no reason to fight against the Tsi-Hu and each other. All the Gatestriders are equally stuck on Em8-er. If we want to compete for ownership of bases, okay. Compete for Tsi-Hu kills, okay. I hate to say this but direct PVP is not going to be the at-launch nature of the game, it's going to be PVE form everything that the devs have told us.

    For loot distribution-Once again, just suggestions and they don't have to occur with everything. I want to see a decent amount of the player-base be able to get near the top tier, and have the very top reserved for those who know what they're doing. Skill should matter.
     
  3. Torgue_Joey

    Torgue_Joey Emberite -Death Reaper

    OR THE HEAVY FRAME CAN USE IT SHIELD TO EAT THE BULLETS BEFORE IT HITS THE THMPR.
    HEAVY FRAME SHIELD IS CAPABLE TO ABSORB DAMAGE TO FUEL UP THE POWER GAUGE TO DEAL MASSIVE DAMAGE.


    ISN'T THAT SH*T BALANCED ENOUGH? NOT LIKE THOSE STUPID MODERN CALL OF DUTY OR WHAT EVER SH*T
    WITH THAT RETARDED REGEN TO SWALLOW TONS OF BULLETS, BUT A SINGLE BUTTER KNIFE CAN INSTAGIB YOU.
    LEARN HOW TO RETREAT.

    KEEP IN MIND THAT THOSE BLOODY BEAST-MODE BULLSH*TTING RABBITS CAN HACK 'N SLASH YOUR FRAME WITH LESS EFFORTS.
    NOW IMAGINE THAT F*CKER KILLING 10 N00BS.
    STEROID-BUFFED-BECAUSE-F*CK-YOU-ALL-WITHOUT-LUBE BLOODY RABBIT.
    YEAH. GAME OVER, MATE.
     
    Degiance likes this.
  4. Nalessa

    Nalessa Member

    It might just be a small thing, but something I would love to see in Em-8ber is also the random supply caches lying around that Firefall had.

    Sure, they never had much in it, but nonetheless I always opened them, it's just fun to find random goodies lying around.

    That and the UI.
    I liked how simple and fairly minimalistic the UI was in closed beta.
    Simple but very effective at showing exactly what info you needed without cluttering the screen and blocking the view.

    Got a quest done? Just a small notification on the left and a simple push of the "N" button and either left click or right click for a quick summary of goodies you were rewarded with or dismiss it without having to open a quest log or anything.

    Being able to reposition all of the UI aswell to where you prefer it to be, change the target reticule to a different one that you prefer using, easy fan made modding plug ins.

    Only part that was meh was the inventory screen, as in the items themselves.
    I'd really like the ability to have actual tabs like in ESO where first tab in your backpack shows everything, second one only weapons, third armor, fourth consumables, fifth crafting materials, sixth random items like lockpicks.
    Hope something similar can be made for this game where you quickly can check what weapons you have, or what resources, etc etc ...

    Sounds were amazing aswell in closed beta, the laser HMG from Rhino felt really lasery and powerful.
    Afterburner sound and visual effects made it feel like you're boosting at super high speed!
    Crater felt like you slammed down hard on enemies.
    Only wimpy sounds were the Biotech Needler primary fire and the Assault rifle (the early thumper concept they showed back then had soooo much better assault rifle sounds!)
     
  5. BunnyHunny

    BunnyHunny Member

    Now that you mention this, it reminds me of the crates in Amazon.

    There was a set amount of crates and they were in set locations, all across the map.
    In order to be able to get to (some of) them, it was necessary to push back the melding in certain areas of the map, so not all crates were always available.

    Looting all of them granted an achievement, which rewarded the player with a unique item (apotheosis module).
    Could be an item, a blueprint, a cosmetic...


    Also, there could be "rare mobs" or "rare encounters", which pop up in enemy territory (somewhat regularly) and are marked on the map.
    They could have a max. idle time, so that they would despawn if the player base does not manage to
    -conquer the map, all the way to the location of the rare encounter
    -and start attacking it
    within x minutes.

    These rare encounters could reward more/higher quality resources or probably exclusive resources/items/blueprints.

    Stuff like that would make for a good reason to explore the map and to fight in certain areas.
     
  6. Destination

    Destination New Member

    This deserves its own thread. It's not easy. Lots and lots of implications and branching. Doesn't matter if it's too early, in fact, discussing this early is better than later IMO, even if we had to speak generally and use 'examples' that possibly (and most likely) won't apply to the letter. I think that's the best approach: 1st to state what you're trying to achieve, then to come up with a fictional example in order to discuss the fundamentals behind it.
    Playing armchair dev is fun (if its done constructively and open to debate and criticism... we don't want another Uhmari).
     
    BunnyHunny likes this.
  7. Mahdi

    Mahdi Gatestrider - T.H.M.P.R.

    Yes the firefall forums were very toxic indeed. Though even they aren't as bad as Dungeon Defenders 2.


    But! Here at Em-8ER there isn't any toxicity.

    *hint hint wink wink get a clue buy a vowel solve the puzzle*
     
    SomeUnregPunk and Degiance like this.
  8. Despair

    Despair Death Reaper - Frame Founder

    Wow you guys have a very great discussion here....this is rather rare on the internet especially regarding game development
     

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