Remember that even in PvE combat skill is still a large factor. In a game like Dark Souls your skill will influence the outcome of combat, you either die or live without any handholding to back you up.
Dark Souls is mainly SOLO PvE.
Ember is supposed to be MULTIPLAYER PvE.
That makes a massive difference. How can you not get that?
In dark souls, you run around alone.
Enemies are balanced to fight against 1 player.
If you play bad,
YOU DIED and can not progress any further than you deserve.
Ember is supposed to be a multiplayer and entirely open world.
How do you plan to balance enemies?
If you play bad, you might deal no damage and die all the time, but the enemy and the 100 other players in your area won't even notice (unless the game has no success, the player base is tiny and there are no big battles).
NOTHING will happen if you play bad. You get your participation rewards and thats all you need to progress through the game.
I wouldn't be too worried about skill/competition just yet guys. We've got a long way to go before Alpha and once the main functions are working there'll be plenty of opportunity to add encounters and systems to reward and push players beyond what's been promised. Feedback on this is probably going to be more relevant once we actually get to those stages of the game because a lot about Em-8ER will change during development to work better.
If there is no plan on how to actually make the game skill based, probably NOW is the time to talk about it.
If nobody can figure out a way to properly balance a game like that, there should be no promises to produce anything like it.
Once those stages (you are talking about) are reached, what do you suggest should happen, if they still can not figure out how to properly balance the game?
Trash it all and then start all over (like FF did)?
They need a concept that works.
If they follow a concept that does not work, it will end up like FF.
Constant changes, trying to fix problems and move in another direction, wasting thousands of hours of work and lots of money.
A basic idea is not worth much, unless you know how to make it reality.
Saying "I will build a device that can cure all illness and this is how it will look like", is useless, unless you know how to actually make such a device work.
MANY start up companies make this "mistake". They start designing and advertising their product with nice animated pictures, before they have even figured out how the product will work (and if it would even be possible to make it work in the first place).
You can call it a mistake or not, but two things are for sure:
1. they get lots of money from stupid people, who have no idea of the matter, but get blinded by the nice pictures and the promises
2. they do not deliver the product, because they never figure out how to produce it (or it is simply not possible because of physics/thermodynamics, etc.)
When you want to build a house, you do not just start building on quicksand and say "Yeah, lets think about that problem, when we are half way done. Far too early for that, right now."
You have to think and plan before, because otherwise, you are gonna have a bad time.