Ah, so that's the model that someone else made. Couldn't find it when I did a quick search. He's clearly spent much more time on his models than I had, would be interesting to try and rig and animate too. Poly count is WAY higher though so I wonder how it'd handle in engine. Curious what it would be once the chains are removed/replaced with opacity mapped planes, along with some of those spikes on the body and other parts. Doubt he'd want to pass off a model he's worked on but I could ask him. More so makes me want to stop and really spend some time on the models for my own... but given my current time/range of focuses I doubt that'll happen with much beside the buildings/omniframe at this point.