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Discussion in 'Fan art, Fanfic, and other Fan creations!' started by HeineSnow, Aug 21, 2016.
Watcha think? Sorry if I made it un-announce as a doodle.
These aren't official, I'm having a lot of fun modelling its. Cheers~! Enjoy!
Side note: It model with Autodesk Maya 2014
Darn good stuff!
If you don't mind me asking what is your polygon count at?
The cell shaded look makes these models look flipping awesome. Great job!
Those chains are going to be a real problem rendering anywhere in the game (what are they attached to?), I wonder if it's situational art.
I thought the chains were like it's broken free from where it had been created in that realm and now float freely. Perhaps the alien was incarcerated and now has escaped captivity.. the possibilities
Come to think about it, I haven't got the chance to check my polycount yet. lol
Thanks, I too particular love those like style of render.
We could make the low poly chain with simulated physic, without melting a year 2000-ish generation computer.
I base it on the original artwork, might need to ask the artist why it was there though. For me, I just think it to amphasive the energy contain in the creture itself.
Yeah but that guy in the picture transforms into this beast, meaning he can walk anywhere he wants. This is the alien race's "beast mode"
We can have this discussion in another thread, I think it'd be best
0_0 this is some cool sh1t mate!
This is amazing. Great job! How long did that take you?
Very awesome models you made there!
Is this a hobby of yours or are you actually working as a 3D-Artist?
@Grummz looks like that's some of your modeling costs out of the way!
They could simply be treated like capes and scarves in other games(e.g. Warframe's synadanas). They would just carry momentum and swing idly based on movement.
That looks sick man, great job! I only have an issue with the worm-like tail, i believe something in the lines of the Xenomorphs tails would work better. Just my two cents.
Hmm... what do I think? Does "I hate you so much right now" sound good?!
LOL Jk, good job, Heine!