Halloween Update, Omniframe customization and Moving To New Website

Discussion in 'Ember Art & Design Updates' started by Grummz, Oct 26, 2016.

  1. 203

    203 Member Kahuna M.A.X.

    WTF when did they give those things wings?
    What i wanted to know was if the upper arms are a part of the shoulders or the lower arms? I'd favor the latter, simply for aesthetics.
    iirc, in rising forces online the robot's shoulder armor dictated the upper arms as well and honestly it looked like shit most of the time.
     
    Torgue_Joey likes this.
  2. Torgue_Joey

    Torgue_Joey Emberite -Death Reaper

    I SECOND THAT SH*T. PREFER THE LATTER AS WELL.
     
  3. Astro

    Astro Gatestrider - Reaper Leader

    I'm thinking that since Mark specifically called it the "lower arm", that the "upper arm" is a part of the shoulders. Otherwise I imagine he would have just said "arm".
     
  4. Vecchio

    Vecchio Emberite

    Yep. Bison for me. Come get some, Shape-shifters! Looking very good indeed.
     
    Mahdi likes this.
  5. Grummz

    Grummz Administrator Ember Dev

    It's a shield, baby. We're gonna have shields on the heavy.
     
    Vecchio, 13umbleBee, engjang and 7 others like this.
  6. Terib.Shadow

    Terib.Shadow Active Member

    I'm thinking about modifying that light mek pattern, for something with like a jump pack to go high in the air and then fall right in the middle of the battlezone, causing a huge splosion on impact, a high mobility assault oriented mek.
    I'd love to be able to shout "strike from the skies brothers!" while landing on those xenos Tsihu and going hand to hand with these bastards.

    I'm gonna pimp my mek.
     
    Torgue_Joey likes this.
  7. Naku

    Naku Emberite

    2 questions then:
    1)IS this shield optional? As if, can i choose to equip somethign else in its place?
    2) You DO realize that if you give Bison shield, you have no choice but to also give it hammer, right? (or at least chainsaw sword...)
     
    Faeryl and Torgue_Joey like this.
  8. Silv3r Shadow

    Silv3r Shadow Gatestrider Max Kahuna

    Tank and Support are both rolls i play now and enjoy, especially being a good support <3
     
    Grummz and Mahdi like this.
  9. Terib.Shadow

    Terib.Shadow Active Member

    [​IMG]
     
    Torgue_Joey and Pandagnome like this.
  10. Pandagnome

    Pandagnome Well-Known Member

    I like them all but will there be more options for different feet and legs

    E.g

    more legs or sleeker looking feet or more armored legs etc
    [​IMG]

    [​IMG]
    [​IMG]
     
    Mizogin likes this.
  11. EvilKitten

    EvilKitten Gatestrider

    Um.... @Grummz, as much as it pains me to say this, I am very disappointed in you. Where is the aggressive navel in the kitty picture!!!! But yes otherwise awesomesauce here, really looking forward to watching Joe model the omniframe. ;)

    (but seriously, would have preferred aggressive navel over forgetting to wear a bra)
     
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  12. kingnight

    kingnight Member

    Bison frame looks good! Im so going to make a version of the mammoth more on support side. High health, Good shields if possible. Decent to good speed, Low jet power, low dmg. with a freaking AOE motor cannon of some sort just to aggro everything.
     
    Mahdi likes this.
  13. bengal

    bengal Death Reaper

    I really hope that the attributes of each is balanced better then "the other game". what Im saying is that while it is true that MOST like to go heavy, there are quite a few of us that like the quickness & hit & run, that said most games do not balance properly.

    A "true" sniper class weapon should be able to take ANYTHING out 1 shot "if" hitting the correct spot, but this does not regularly happen. on the heavy side though they nearly ALWAYS take out a small by spitting at them & "kinda" hitting them.

    As a small I have no issue going down with a single hit from a heavy, but if a small cannot take a heavy down with shot after shot.... why bother. there's no fun in that.

    now the response from the heavy pilots is typically "well then get a heavy" this is not my point, there should be a balance & realistically a small shouldn't go up against a heavy but it happens, that said there should be firepower enough in a small to make a heavy think about taking on a small.

    now if the weapons are going to be a great disparity then there should be something to compensate for firepower indifference. how? well my thought would be reload speed as one that comes to mind.

    that's just my thoughts as im sure you've guest I always have liked the long range fast types.
    for those of you that remember mechwarrior bushwacker was one of my favorite frames.
     
  14. Wyntyr

    Wyntyr Well-Known Member

  15. Grummz

    Grummz Administrator Ember Dev

    We keep costs down by keeping the animation rigs for legs the same. If we created different legs, each would require its own unique set of dozens of animations. Cool mechs tho!

     
    Wyntyr, Pandagnome and engjang like this.
  16. Grummz

    Grummz Administrator Ember Dev

    Since there is no PvP in Em-8ER, frames will be balanced for fun vs the computer AI, not for fairness against each other. This is part of what makes Em-8ER much easier to balance, faster to produce, and more fun in PvE.

     
    Rocketeer593, Faeryl, Wyntyr and 5 others like this.
  17. Grummz

    Grummz Administrator Ember Dev

    I need to remember this...
     
  18. Grummz

    Grummz Administrator Ember Dev

    Correction: As it stands now, the shoulder pad and upper arm are one and the same. I guess I don't understand the issue you are describing? Have any examples of how this leads to bad aesthetics?
     
    Last edited: Oct 27, 2016
    engjang likes this.
  19. LupeFuentes

    LupeFuentes Member

    Heavy mech with a shield.. *wipes drool*
     
    Rocketeer593 and Vecchio like this.
  20. Mahdi

    Mahdi Gatestrider - T.H.M.P.R.

    In all the years of firefall, I don't remember a single duel anywhere that had a mammoth beating recon. I agree with balance but you are coming across heavily in favor of light weight, not balance.

    But looking deeper I think you are talking about survivability. Speed, mobility and talents to end a fight quickly with firepower vs sit and dole out medium damage while absorbing hits.

    Nothing will be perfect to each individual's perspective based on their bias with play styles. There will always be an existing meta but putting faith in Grummz&team to get the job done and always be attentive to the community for tweaks is where we need to be right now. They have given all they need so far to earn the trust of us fans. This is an important topic, just too soon to have it. Let's have something to play first so we can critique accurately instead of cautioning the professionals.
     

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