I really hope that the attributes of each is balanced better then "the other game". what Im saying is that while it is true that MOST like to go heavy, there are quite a few of us that like the quickness & hit & run, that said most games do not balance properly.
A "true" sniper class weapon should be able to take ANYTHING out 1 shot "if" hitting the correct spot, but this does not regularly happen. on the heavy side though they nearly ALWAYS take out a small by spitting at them & "kinda" hitting them.
As a small I have no issue going down with a single hit from a heavy, but if a small cannot take a heavy down with shot after shot.... why bother. there's no fun in that.
now the response from the heavy pilots is typically "well then get a heavy" this is not my point, there should be a balance & realistically a small shouldn't go up against a heavy but it happens, that said there should be firepower enough in a small to make a heavy think about taking on a small.
now if the weapons are going to be a great disparity then there should be something to compensate for firepower indifference. how? well my thought would be reload speed as one that comes to mind.
that's just my thoughts as im sure you've guest I always have liked the long range fast types.
for those of you that remember mechwarrior bushwacker was one of my favorite frames.