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  1. Daynen

    The Touchy Subject of Maps

    What the OP is getting at is consistency. There's little point to making a 3d game where you can be above or below your current spot in sheer elevation, yet your map just has a marker saying "here" on a flat map. It feels half-assed. If the game is going to point out something's exact...
  2. Daynen

    Melee combat

    I only reiterate that any melee we have needs to be snappy. As long as we don't see the sluggish, cooldown-timed, over-exaggerated nonsense that was Firefall melee, we're off to a good start. Swings, stabs, punches, smashes, I'm all for having deep melee options, as long as they're not...
  3. Daynen

    As an "engineer" class...

    Please no more turrets. They come with a slew of problems and create serious rifts between playerbases and playstyles, requiring so many tiny tuning tweaks to keep them from being the only tactic everyone needs for literally everything. There are so many more possibilities for a...
  4. Daynen

    quality of life options

    Many of these concerns can be solved efficiently by a subtractive design mindset. There are a ton of UI elements and visual settings we're all familiar with from the last decade of gaming, but some of them may not be necessary if the game is designed mindfully. The "more hotbars" request, for...
  5. Daynen

    Alien Naming Contest - ROUND TWO!

    The reason we were asked to vote on three for each page is so that there's still plenty more than ten for the team to choose from for the top ten list. If everyone only voted on three right now, it's possible there simply wouldn't be ten left. It's also possible everyone would simply vote on...
  6. Daynen

    Melee combat

    I do look forward to the inclusion of melee combat; however I'd like to point out my critique with Firefall's melee, since it's the nearest analog to Ember right now. The FF melee was clunky, slow, and illogical. The animation had the player sweep their gun from right to left in an enormous...
  7. Daynen

    Old, overlooked firefall idea: In-depth tuning

    You've actually demonstrated my point. In your mind, at least as I understand it from the content of the post, you were probably only thinking about combat encounters where you do indeed have to kill everything to win. Mind you, you've covered a lot of mechanical aspects of that process, such...
  8. Daynen

    Old, overlooked firefall idea: In-depth tuning

    If a certain build in a pure horizontal system is "outperforming" all the others, that simply means there aren't enough different metrics by which to measure performance. In other words, the game is too linear. If 99% of the game's content revolves around killing enemies by dealing as much...
  9. Daynen

    An alternative to mining

    Even IF all we did was copy paste Firefall's mechanics, there'd be several ways of acquiring the rewards each individual player is after. Consider that the team is trying REALLY HARD not to just copy firefall, but instead do better; I think this won't be a major issue at the finish line.
  10. Daynen

    Joke Commands - with a chance of Absolute Shitstorm

    I would put this in the game. I would also secretly include a permanent faction switch upon command that converts the player to Tsihu allegiance, making all NPC's and players hostile to you and preventing you from using any regular amenities. Go ahead. Emote. I DARE you. It'll be the last...
  11. Daynen

    Playing as different gender pole.

    I think you'll appreciate Chronicles of Elyria. Go check it out if you haven't. Families are an important mechanic in the game. In games where alts are a thing, I just tend to go for variety in size, color, gender and function. I'm a connoisseur when it comes to games--I like to try all the...
  12. Daynen

    Moving away from the term MMO

    The most insidious downside to using a tag like MMO is that, while people immediately understand what kind of game it is, they also ASSUME what kind of game it is and gloss over it. Several posts in this thread have already demonstrated the banality of such a tag: "when I see MMO, I think...
  13. Daynen

    Rationale behind Weaknesses/Resistances to Damage Types?

    I do not endorse the idea of "elemental damage types." All they are are balancing mechanics that, as mentioned, prevent one weapon from being effective against all types of enemies. There are better ways to prevent mindless trigger holding. Different damage types in this context are really...
  14. Daynen

    Old, overlooked firefall idea: In-depth tuning

    Well the beauty of horizontal progression is that you DO get an edge from tuning, but it's not because your numbers are bigger or because you've played the game longer and found more gear or got more XP. It's because you're getting the machine to fit you better, allowing you to play to your...
  15. Daynen

    Old, overlooked firefall idea: In-depth tuning

    I do like the idea of having a little more possible depth of tuning and swapping. I loved the Armored Core series and all the things you could affect; every time I see a mech game I subconsciously compare it's customization and tuning to the AC series. While I don't think THAT level of detail...
  16. Daynen

    Character Customization

    I think an overlooked part of customization lies not in the choices we have to customize, but in the impact that customization has on our experience. How many of us remember spending countless hours customizing a character in Skyrim, for example, only to realize thereafter that no one was ever...
  17. Daynen

    Bosses

    Bosses are meant to be more involved than regular grunts and backliners. Bosses work best when they have multiple tactics, are enough of a threat to seriously damage you when you screw up, and don't just stand around letting you shoot them. When I first beheld the Necronus in launch Firefall...
  18. Daynen

    Let's talk Abilities

    OH MY GOD. You sir (you are a 'sir' right?) are a scholar and a gentleman. No hard feelings. Thanks for understanding.
  19. Daynen

    Traditional RPG system

    Now now, let's be mindful of something: without that system, a major chunk of the games we enjoy today wouldn't exist and we wouldn't have had the chance to learn from them.
  20. Daynen

    Let's talk Abilities

    Can't ignore. Tried SO HARD not to let it bother me. Too many wrong uses. Must correct. Teeth won't stop gnashing in frustration. AbiliTIES. Not ability's. The first is the plural form. The second shows ownership of a thing later in the sentence!! Sorry, I try not to do that over little...