Search results

  1. Daynen

    What happened to FF?

    I didn't like that job boards led the game closer to the cookie-cutter trend of standard MMO's. Were they good for the game? maybe. Did players like them? Somewhat. The thing I enjoyed about them was that we got to hear more variety of voices and see some different mission concepts, but in...
  2. Daynen

    Gameplay idea's

    I would like to see enemy forces actually build their forces and bases in preparation for war. This would give us a very real reason to scout enemy fortifications to report data to command, allowing them to reallocate forces where needed. If no one properly recons the enemy, we face a huge...
  3. Daynen

    What happened to FF?

    While Firefall did have clear problems and major hurdles to overcome and the mistakes made were clear, even to those with no concept of the challenge of game development, it still didn't deserve it's fate. It was an ambitious game, a pioneer in a world of lazy, fat, entitled settlers who just...
  4. Daynen

    Storing Loadouts (Everything equipped) = Different Frames - Essentially

    In the end this won't be that much different than having multiple frames, but the mechanical difference is important. I don't know how I feel about the "kits" idea, as that locks up an item in it's own space for a weird reason. I prefer simply needing one (or two) of what I need in a single...
  5. Daynen

    Transmogify.

    Wait. They REMOVED the ARSENAL frame? Am I reading that right? I've been out of FF for a long time now; did they SERIOUSLY just delete it? Wow. It's like The9 were just having fun with a social experiment based on the question: "how badly can we disfigure this game and still keep players?"
  6. Daynen

    1 or 2 characters per account? Independent of each other.

    I'm in favor of reducing clutter, generally. In Firefall, for example, I was baffled and astounded they decided to give us alt characters; I didn't see the point. That decision was on the back of another baffling decision, however: limiting new players to one starting frame and not allowing...
  7. Daynen

    How many weapons can we have at once?

    Yes. YESYESYESYES YAAAAAAAAAAAASSSSS!!!! ALL MY ARMORED CORE! Ahem. Sorry. Good to meet a fellow Pilot. Ravens forever!
  8. Daynen

    Melding

    I enjoyed invasions in Beta, but there's one thing I didn't appreciate: after losing a POI and seeing the melding collapse on it, it just...opened up in a few hours. No interaction on our part, no re-opening the melding, it just moved back. I didn't see the point to that. It would have made...
  9. Daynen

    just curious would be only a little funny

    I agree; it would be the greatest twist of poetic irony if Mark somehow managed to snag the original FF team from The9 and got them working on Ember instead. Spiteful or not, that would be such hilarious vindication.
  10. Daynen

    Will we able to pick our MOM?

    I actually found Aero to be one of the better voices in FF. At least she sounded like she was actually talking to you most of the time instead of hurrying to read their lines off a sheet (I'm looking at you mr. "this is accord command"...) or purposely being as obnoxious as possible (mr...
  11. Daynen

    Transportation in Ember

    The point that's often skipped over when discussing "fast travel" is whether it's necessary at all. The current discussion has touched on this, but I feel it's still a very "under the radar" point. Let's use what we know as reference: firefall had NPC dropship routes to carry us all around...
  12. Daynen

    Horizontal Weapon theory:

    If the promise of horizontal progression is to be believed, then having a skill progression with anything needs to lead to new maneuvers or tuning options and nothing more. Any form of XP that leads to any form of bonus=vertical progression, which, in the ideal theory, is to be avoided. The...
  13. Daynen

    If you want to see it grow..

    I think some cautious optimism is fine right now, maybe even just a tiny bit of excitement, even if Ember is little more than an embryo of a game. It's when we start laying down expectations that haven't been promised that we start to go off the rails. So long as we manage our posting, spread...
  14. Daynen

    Something similar to SIN (+ targeting and HUD)

    I brought up a similar point about targeting and tracking in a different thread about the tech tree. I proposed that if HUD info could not only be modified, but also shared through tech, then a TRUE recon role could emerge if handled properly, allowing one team member to specialize in...
  15. Daynen

    Getting Social Interaction Right ideas!

    Adding more social connectivity to a game is not without risk. The easier it is to communicate, the easier it is for people to abuse such a system. I have to agree with the point made above that having smartphone apps to constantly keep tabs on the game while not playing it can be...obnoxious...
  16. Daynen

    Keeping the science in sci-fi

    A combination of all these approaches is not only possible, but practical and scientifically plausible (though I tend to hate enemies having auto-aim, it's like they're using tab-targeting and we're not.) Weapons that lock-on and track targets should be nothing new or disturbing; we have those...
  17. Daynen

    Mini-games?

    Welp...that's ONE way to keep them from using their hands! I want some of those.
  18. Daynen

    Backer Update and Omniframe Teaser

    YAAAAAASSSSS. ME LIKEY DO WANT!! Ahem. Sorry. What I meant to say was: "I approve of this proposed design and am intrigued by it's possibilities. Please stay the course, Mr. Kern."
  19. Daynen

    What player controlled vehicles can we expect in Ember?

    Rollerblades. Just a light tap of our jumpjets and off we go down the hillside. Come to think of it, that could just be an omniframe add-on rather than a vehicle, but whatever. MAKE IT SO!
  20. Daynen

    is it time for F2P players to pack the bags and leave?

    F2P came about BECAUSE players wanted a good way to try a game before buying it; demos, even in digital form and especially in physical form, are a serious expense for very questionable financial gain. In a way, F2P has been successful in that specific regard; virtually every F2P game allows...