Our Omni-frames are basically going to be the root of our tech and weapons-tree. The stem from which we branch out and modify it all to suit our specific play-styles, which coincidentally may or may not be the equivalents of archetypal roles. I guess the word "frame" already gets that idea across, that it's just the basis to build stuff on, but I always glaze over that for some weird reason.
We won't be walking up to frame-stations to get a list of all of our unlocked frames and quickly hop into a different one. Nope.
What we should have instead, is the option to store different loadouts. We customize our frame and steadily go towards a setup that fulfills a desired role, tested by us, in specific situation. But, we might also want to build our frame towards different roles, specializing it towards different situation.
So, we should be able to store specific setups that could be called "Loadout 1, 2, 3..." or "Omni-Build 1, 2, 3..." or whatever.
We might still be...or for immersion and a bit of realism's sake...we should still be required to approach some type of garage or station to make this switch. And there should also be the question of whether or not the equipment that would be a part of a specific build should take up inventory space. We will most likely use a few pieces of gear in more than one build and whatever is equipped or is part of a build (even a different one that were not using) shouldn't effect inventory space. The gear and mods in them can encumber us, slowing our movement speed, agility, ability to jet around...etc. depending on the negative effects that would be clearly defined on the item card. But, by default, whatever we have equipped and store in a build, shouldn't take up inventory space. Or should it?
And how many slots for different builds should players be allowed to have? As many as there are players? Because everyone can and will make a slightly different build than the next person.
We won't be walking up to frame-stations to get a list of all of our unlocked frames and quickly hop into a different one. Nope.
What we should have instead, is the option to store different loadouts. We customize our frame and steadily go towards a setup that fulfills a desired role, tested by us, in specific situation. But, we might also want to build our frame towards different roles, specializing it towards different situation.
So, we should be able to store specific setups that could be called "Loadout 1, 2, 3..." or "Omni-Build 1, 2, 3..." or whatever.
We might still be...or for immersion and a bit of realism's sake...we should still be required to approach some type of garage or station to make this switch. And there should also be the question of whether or not the equipment that would be a part of a specific build should take up inventory space. We will most likely use a few pieces of gear in more than one build and whatever is equipped or is part of a build (even a different one that were not using) shouldn't effect inventory space. The gear and mods in them can encumber us, slowing our movement speed, agility, ability to jet around...etc. depending on the negative effects that would be clearly defined on the item card. But, by default, whatever we have equipped and store in a build, shouldn't take up inventory space. Or should it?
And how many slots for different builds should players be allowed to have? As many as there are players? Because everyone can and will make a slightly different build than the next person.