Search results

  1. Daynen

    Another thing that made FireFall (perhaps) unique

    The trick to jumpjets is that including them means the world has to be designed around the notion that every player has them. If you make jump jets an optional part of our builds, then the world can be much more densely packed with things since not everyone will be flying. It's a crucial and...
  2. Daynen

    How did you find out about Ember?

    'Skill ramps' are the biggest thing that carries over; skills you trained up in one life will be easier to train up in the next life, so if you want to raise the same kind of character again, it'll get caught up quickly. The ramps degrade over subsequent lifetimes, so keeping your skills high...
  3. Daynen

    Suggestion for Omniframe "Class" System: Combing the Tech Tree with Limitless Choice

    When you have a robust enough system of individual pieces, there's no need for "classes" to exist as a choice; people will discover them on their own. However, having "suggestions" available so players can simply pick an archetypal set of abilities with one click would be a great convenience...
  4. Daynen

    How did you find out about Ember?

    Truth be told, I don't know how much 'joining' I'll be doing; I imagine this game's dev cycle will be at least a year or two from now in the best case and I've got my eye on Chronicles of Elyria right now. If that game succeeds, it may very well change the entire MMO landscape forever. I'm...
  5. Daynen

    Enemy scaling

    "Brute force scaling." I like that term; that's a good term for what's being decried here. Same enemy behavior and weapon, more damage if they hit, and takes more hits to kill; eventually just becomes the norm when they show up in numbers...yeah. "Brute force scaling" is an apt term for that...
  6. Daynen

    How did you find out about Ember?

    Can't recall now. I'm fairly sure it was on FB, but It's been a busy few weeks.
  7. Daynen

    Specialized elements

    I feel I have to debunk something here: in a game where everything has a lifebar, there's really no such thing as "different kinds of damage." It's all damage; you just get extra if your damage matches their defense, or less if it doesn't match. Unless we get modular, destructible environments...
  8. Daynen

    Regarding recoil

    There is an important difference between the kinds of recoil we're mentioning here: the first is climbing, in which your aim is forcibly moved upward temporarily. The second is spread, in which your reticule opens up and represents vibration of the gun, diminishing the accuracy of repeated...
  9. Daynen

    Missions and Assists (Freeloading, AFK farming)

    Hopefully XP isn't such a central feature to our progression in Ember; the proposed horizontal nature suggests that XP should not be the primary contributor to our unlocks, if it exists at all. In such a case, the rewards system will practically write itself: you're rewarded for the mission...
  10. Daynen

    Suggestion for Omniframe "Class" System: Combing the Tech Tree with Limitless Choice

    Your heart's in the right place and we're on the same side here; I'm just saying that using the terminology of T1 and T2, etc. is dangerous because it creates a psychological effect we've seen enough of already and need to avoid. Higher number=bigger=better in the minds of the average brain...
  11. Daynen

    Must have and Must NOT have's. Voice your thoughts on Abilities and items!

    Must have: -Horizontal progression. Not vertical, not quadratic, horizontal. EVERYTHING is a side-grade. -More functions than just "shoot, heal, move." I know it's a 'shooter' but it's also 2016. Let's evolve a bit. -NPC's and content that make sense on a fifth grade level. -Weapons and gear...
  12. Daynen

    Old Firefall players, please respond!

    Daynen here, just like I was there. Here's hoping Mark learned a lot from Firefall!
  13. Daynen

    Suggestion for Omniframe "Class" System: Combing the Tech Tree with Limitless Choice

    Alright, lemme stop a particular train right here. We need to throw the concept of "T1 and T2, etc" out the window right now. Here's why: I level a dreadnaught. Cool. I have a dreadnaught. I level a rhino. Cool. I have a Rhino. It's better. I level a Mammoth. Cool. It's also better...
  14. Daynen

    What about quests?

    I think the widespread use of the word "quest" often leads people to very in-the-box thinking in terms of content. Not everything is a quest; a quest is a grand, overarcing, epic journey to achieve some great, unreachable goal. Some things are tasks, chores, jobs, missions, or just plain ol'...
  15. Daynen

    Some thoughts about crafting/durability/items/lootz

    Permabreaking gear was one of the most important parts of the FF beta. Love it or hate, it was important. The idea that your gear could and would eventually break meant you had to make a conscious choice of which gear to bring on any given excursion. Did you bring a regular old weapon that...
  16. Daynen

    I had hoped Ember would be Free to Play...

    these are dangerous suggestions. Paying to speed up the game is a risky business; when your players are done with everything, they eventually get bored and leave. Designing a game that forcibly imposes ridiculous wait times and then charging them to alleviate them isn't good gameplay design...
  17. Daynen

    I had hoped Ember would be Free to Play...

    F2P is nice because it lets you find out if you actually enjoy a game before you spend any money. It's also nice because the things you buy are things you like and nothing else. "Voting with your wallet" is a very clear message in an F2P premium shop; either an item sells because people buy...
  18. Daynen

    Assault rifles

    An "assault rifle" should be a generic, well-rounded weapon that doesn't fulfill any specialized role, but performs acceptably in lots of situations. It needs physical ammo, makes a moderate amount of noise, needs to be reloaded, and maybe has room for some accessories, depending on the scope...
  19. Daynen

    How did you find out about Ember?

    Saw a facebook post which had a few suggested posts under it and saw "firefall successor." Clicked it and grinned with an optimistic madness I haven't felt in awhile.
  20. Daynen

    Which Firefall weapons concepts would you like to see carried to Ember?

    yup. It was a flip-flop for a very specific oversight, and it made the game worse for wear each time. it was a change made for the wrong reasons both times, IMHO. As for 'limiting our range?' That is, perhaps counter-intuitively, a GOOD thing. Limiting our effective range forces us to make...