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  1. Daynen

    Archeage inspired question/problem part 2

    I see this question as a long running, yet very subtle and stealthy problem--meaning, it's one most people don't see as a problem and thus don't say anything. "Convenience items" from cash shops exist for one reason: because the game is designed to inconvenience you for no other reason than to...
  2. Daynen

    Archeage inspired question/problem part 1

    Part of what makes this question challenging to answer is the manner in which we reflexively imagine "support" and "DPS" in a game that doesn't yet exist. Good money down says the absolute first things that pop into peoples' heads are healing and big damage numbers. Given what little we know...
  3. Daynen

    Boss design

    I THOUGHT I recognized a little Carpathian in Mark...everything makes sense now.
  4. Daynen

    EM-8ERs base construction system

    I could see a system inspired by Halo wars working really well. It helps to sort of contain the maximum size of a base, allow several simple prefab modules, and most of all, keep the tedium to a minimum until more involved interaction is actually called for.
  5. Daynen

    Boss design

    Well, not how I would've liked that convo to end, but whatever. Thick skin and all that... I'm on board with some bosses being piloted by devs, or perhaps even dedicated GM's whose job it is to strategically push back against the playerbase's expansion. give them constraints to work within...
  6. Daynen

    EM-8ERs base construction system

    Sounds like a reasonable start for a base system. Modularity is important, as is practicality, hence having either a grid system or at least some form of "auto-snapping" to connect objects will be a must. Leaving the grid out of the picture may allow more unusual shapes of base, but then...
  7. Daynen

    Which Firefall weapons concepts would you like to see carried to Ember?

    Well, if you're only looking at WoW, then yeah, Bliz hasn't figured that out yet, but that's mainly due to the nature of WoW on a fundamental level. It's a tab-target, DPS-centric, second-gen MMO; of COURSE they had to split the two game types. It's the nature of the beast and they can't...
  8. Daynen

    Boss design

    Telling people what they agree with--never a good idea. I didn't say I agreed on what it HAD to be. I was making a psychological observation based on recognition and personal experiences. That doesn't mean I agree. There is a time and a place for "random loot." There is also most certainly...
  9. Daynen

    Boss design

    This is very telling of one's MMO experiences and shows a very grind-oriented mindset. If the only reason people fight a boss is for the resources, then of course fixed loot will bore them quickly. If the boss is fun, dynamic, and genuinely challenging each time, then the fun of battle is a...
  10. Daynen

    Which Firefall weapons concepts would you like to see carried to Ember?

    I disagree. It depends highly on the mechanical fundamentals of the game. WoW can't do it because of the nature of tab-targeting, auto-tracking, and crowd control. This is where the concept of a strong design skeleton comes into play. Some games can't do both at once because some features or...
  11. Daynen

    Boss design

    Even better: singing terrible, repetitive pop music causes the boss to level up and start shooting lava at everyone at once, howling bloody rage that can be heard across the planet as it thunders towards us and never stops chasing us until every last player on the server is dead. Then when...
  12. Daynen

    Boss design

    This would be much better if it required voice chat. Soothing voices calm it down, terrible off-key singing enrages and taunts it.
  13. Daynen

    Boss design

    There's still a lot of theme park MMO thinking going on here, guys. Most of this logic won't apply in Ember due to the nature of the game. "Boss scaling" hopefully won't be a thing, because hopefully we won't be facing the same boss over and over, and we won't be "higher level" because there...
  14. Daynen

    Boss design

    Bosses in Ember should not be defined by the rewards they drop. Far too often I see an MMO with a plethora of bosses to beat, only to have most of them ignored after the first pass just because boss X has the materials and that one drop you want. They also should not be put on the same dull...
  15. Daynen

    Can we please get a longsword?

    That'd be pretty cool--a little rubbery ball you keep in your pocket that, when squeezed, turns into a sword. Talk about stress relief, amirite??
  16. Daynen

    PvE- Raiding - Progression - etc

    "Raiding" to me has become another term mired in traditions that would be best discarded for the sake of all. When you say "raid" on an internet game forum, for many people, the immediate image that comes to mind is a giant boss, projectiles streaking towards the center of it's object hitbox...
  17. Daynen

    Can we please get a longsword?

    That sounds like a game where proper mobility was not a fundamental feature of all builds and melee was sloppily tacked on, rather than incorporated in a thought-out way (2 years after launch? If that's not an afterthought, I don't know WHAT is.) If players aren't given a proper defensive...
  18. Daynen

    What would be your go-to build and why?

    I HAZ ALL THE DESIRE I NEED! I'M JUST READY TO ADAPT TO A VARIETY OF PLAYSTYLES UNTIL I FIND THE ONE THAT FEELS THE BEST. IT. DEPENDS. ON. THE GAAAAAME!!! meedlymeedlyMAOWWW!! Also: "EXPLOOOSIONS???"
  19. Daynen

    What would be your go-to build and why?

    My go-to build will depend heavily on the nature and context of the game. In every Armored Core game, I ended up gravitating towards something different because the conditions of the game changed. In AC4, I had a medium-lightweight biped with two light laser rifles. Had enough power to...
  20. Daynen

    Can we please get a longsword?

    I sigh when someone says "resident evil's controls made sense for (reason X.)" No. Let's stop justifying it please. Old RE controls were terrible. Period. No vaguely humanoid character ever needs to move like that. As far as the whole "melee monster who can't be taken down with a couple...