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  1. Daynen

    Can we please get a longsword?

    Ammo is expensive and finite; a knife can be used many times as long as it doesn't break. It's also quieter, where that happens to matter. No amount of modernization is likely to change these facts anytime soon. Having a melee weapon, even in a futuristic space war, just makes sense, since it...
  2. Daynen

    Some of the Top things that pushed me out of FF

    What pushed me out of FF: Some of these things were a gradually increasing dislike, some were immediate turnoffs. The level chart: In Beta, there were constraints to unlock and gear used them up, so gaining XP did not automatically make you more powerful. You had to make meaningful choices and...
  3. Daynen

    Can we please get a longsword?

    I think we have every reason to include melee weapons of at least SOME variety, since no combat force in existence would ever be caught dead without them. Sooner or later, you WILL run into situations where you are either in too-tight close quarters to shoot effectively, unable to fire your...
  4. Daynen

    Can we talk about boob armor?

    I say it's both or none. Bulges for both sexes, or not at all. Only way it'll be fair.
  5. Daynen

    Weapon Idea and Sketch: The Mag-Harpoon, a Mobility weapon for Snipers/Archers

    Widowmaker. That's what I'm getting from this. And Scorpion.
  6. Daynen

    Old, overlooked firefall idea: In-depth tuning

    If it doesn't negate your assessment, then that means we haven't destroyed any core gameplay. Good. That doesn't mean we can't give it room to grow. Yes and no. I described a situation that a mercenary in an omniframe would have to adapt to on the fly. It just so happened to be analogous...
  7. Daynen

    What got me interested in FF

    The calming effect of a female voice is easy to explain. We all came from a womb and were capable of hearing our mother's voice from within. A female voice gives us a small psychological connection to and reminder of our very first home. Anyway, voice acting aside--I just hate the--no. NO...
  8. Daynen

    What got me interested in FF

    Nononono; you don't understand. I KNOW people who are serious and monotone (my current boss at work is.) I KNOW military folk, personally, across several generations of people (my dad, some friends my age, and a couple who are my junior by decades.) They still sound like people. They are...
  9. Daynen

    What got me interested in FF

    Are you kidding? Aero was one of the few voices I could stand; she was head and shoulders above the acting of most of FF's voices..for the most part. she had a few cringeworthy lines now and then, but overall she sounded more alive and believable than 90% of the ingame actors. After launch...
  10. Daynen

    Old, overlooked firefall idea: In-depth tuning

    @Beemann now see, when I posted that string of questions, I didn't really mean for you to break them down and answer them one by one right now; it was intended to be at least slightly rhetorical for the moment, taken as a "food for thought" piece. You also took many of them and simply dropped...
  11. Daynen

    Old, overlooked firefall idea: In-depth tuning

    I think we're kind of falling into a familiar trap with this discussion: we're overly discussing character options without looking at things from the perspective of the world's demands. Talking about what functions a character/team are going to need is at best hypothetical and at worst...
  12. Daynen

    Old, overlooked firefall idea: In-depth tuning

    "Target marking" can mean a variety of things, though; what they mean to the players involved depends on the context and framework of the game. In Firefall, target marking meant making enemies appear on radar and be visibly outlined for a few moments. It was honestly kind of useless. Target...
  13. Daynen

    customizable weapons?

    GOOD MAN. The world will prosper for ideas like this.
  14. Daynen

    Old, overlooked firefall idea: In-depth tuning

    There's no arguing that combat is going to be a huge part of Ember and I'm not suggesting we create enough functionality for some of us to settle down and just become mechanics in the middle of a war. What I'm trying to get at, in a broad sense, is that there's more to war then shooting, aiming...
  15. Daynen

    customizable weapons?

    Just don't mimic what Firefall did with "tinkering." It was a lottery you were guaranteed to win EVENTUALLY and just another set of predetermined stat boosts that you had to fight RNG to get. It has no value to the current vision of Ember. Please don't.
  16. Daynen

    Old, overlooked firefall idea: In-depth tuning

    ^He gets it. The oversimplification of "combat" is what's led us to the gross homogenization of so many games over the past decade; it's why so many games feel like 'WoW-clones.' I simply recognize the direction of a discussion which leads right back to that gameplay formula sooner or later...
  17. Daynen

    Old, overlooked firefall idea: In-depth tuning

    Noooooooo, nonono, see this is what I'm talking about. I don't want to "expand DPS to mean all facets of combat." Just the opposite--I want to REDUCE it's role in our vision of the game. For years, DPS has been the be-all, end-all number that dominates the strategy and planning of hundreds of...
  18. Daynen

    Old, overlooked firefall idea: In-depth tuning

    Read the first sentence in that quote. Now read it again, slowly, aloud. Now read the rest of it. This demonstrating my point perfectly. Your entire focus is on damage per second and all variations of it. This is what I'm talking about when I say "DPS box." If everything boils down to a...
  19. Daynen

    Old, overlooked firefall idea: In-depth tuning

    My point was that the whole discussion is still centered around the concept of maximum damage in the minimum time, rather than any other physical function that a mechanized suit of armor might fulfill. I try very hard to get people to think outside the DPS box, but it seems my attempts fall on...
  20. Daynen

    Old, overlooked firefall idea: In-depth tuning

    *facepalm* That's one hell of a chain...