In firefall, it was hard to get that awesome feeling of verticality as a sniper(unless you make the case that the tiger claw was a sniper). With this weapon idea, I'd hope to grant that sense of movement while still maintaining essential aspects of sniper gameplay.
This is the Mag-Harpoon
It is a bow/arrow type of weapon, in the sense that it fires projectiles after charging the gun up for a duration. The arrows are what make the weapon distinct. Each arrow sticks to terrain/surfaces and broadcasts a light to indicate it's position. When the player uses his/her alt-fire, they will magnetically "grapple" towards a targeted and in-range arrow. If the tether is maintained until the player reaches the arrow, the player will perch upon the arrow.
In terms of functionality, this weapon suits many gameplay styles. For a long range sniper, the player can traverse gaps, reposition easily, and create a ledges at any desired location. For non-snipers, if multiple arrows are fired beforehand, the pilot can essentially be Spider-Man as arrows come into range and can be swung from. For close-range combatants, the arrows deal high burst damage and allow the player to quickly close the distance between moving targets and the player.
This is the Mag-Harpoon
It is a bow/arrow type of weapon, in the sense that it fires projectiles after charging the gun up for a duration. The arrows are what make the weapon distinct. Each arrow sticks to terrain/surfaces and broadcasts a light to indicate it's position. When the player uses his/her alt-fire, they will magnetically "grapple" towards a targeted and in-range arrow. If the tether is maintained until the player reaches the arrow, the player will perch upon the arrow.
In terms of functionality, this weapon suits many gameplay styles. For a long range sniper, the player can traverse gaps, reposition easily, and create a ledges at any desired location. For non-snipers, if multiple arrows are fired beforehand, the pilot can essentially be Spider-Man as arrows come into range and can be swung from. For close-range combatants, the arrows deal high burst damage and allow the player to quickly close the distance between moving targets and the player.
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