Hello everyone!
I'd like to know what weapons would you like to get. Weapons are divided into their damage types:
- Thermal - focuses on AoE, DoT and is good vs unarmored targets, deals less to no damage to armor. Plasma weapons, flamethrowers, explosions, Michael Bay, stuff like that (also Pulse weapons, they are plasma and can bounce/explode even though they work like a kinetic rifle. They could have significant drop and be slower in exchange)
- Electric - focuses on stun, multiple arcs at once, ignores armor unless it is insulated. Charge-up-than-release (like Trsla Trooper), constant arc weapons (like Winston's Tesla Gun from Overwatch), things like that
- Toxic - focuses on desolating ground, DoT and anti-infantry, deals no damage to armor, but can corrode it. Chemical sprayers (farts) or toxin projectors (like Desolator from Red Alert 3, check it out)
- Kinetic - focuses on bullets, shrapnels, grenades, rockets and metal projectiles, jack-of-all-trades, excels at nothing specifically. Some ammunition types can penetrate shields, enemies and armor. Shotguns, rifles, sniper rifles, hand cannons, rocket launchers, railguns etc.
- Cryo - focuses on (Mei is Bae) freezing multiple enemies, creating obstacles and blocking enemy way. Doesn't deal high damage (except for Cryo projectiles, they are counted as kinetic damage, but are in this category) and has no damage + very slow freezing on armor. Things like icicle launchers, Endothermic Blasters (like Mei's) and generally things like that.
- Beam - focuses (heh ) on focused energy that can penetrate enemies and slowly burn through armor. Things like beam weapons or short laser pulse rifles are here.
IMO making all weapons able to deal elemental damage was a bad thing. Also I think that making interesting, varied weapon specializations will make things more interesting You will always be able to use double elemental weapons - alt-fire can be completely different than primary fire.
Anyways, let's get to it
I'd like to know what weapons would you like to get. Weapons are divided into their damage types:
- Thermal - focuses on AoE, DoT and is good vs unarmored targets, deals less to no damage to armor. Plasma weapons, flamethrowers, explosions, Michael Bay, stuff like that (also Pulse weapons, they are plasma and can bounce/explode even though they work like a kinetic rifle. They could have significant drop and be slower in exchange)
- Electric - focuses on stun, multiple arcs at once, ignores armor unless it is insulated. Charge-up-than-release (like Trsla Trooper), constant arc weapons (like Winston's Tesla Gun from Overwatch), things like that
- Toxic - focuses on desolating ground, DoT and anti-infantry, deals no damage to armor, but can corrode it. Chemical sprayers (farts) or toxin projectors (like Desolator from Red Alert 3, check it out)
- Kinetic - focuses on bullets, shrapnels, grenades, rockets and metal projectiles, jack-of-all-trades, excels at nothing specifically. Some ammunition types can penetrate shields, enemies and armor. Shotguns, rifles, sniper rifles, hand cannons, rocket launchers, railguns etc.
- Cryo - focuses on (Mei is Bae) freezing multiple enemies, creating obstacles and blocking enemy way. Doesn't deal high damage (except for Cryo projectiles, they are counted as kinetic damage, but are in this category) and has no damage + very slow freezing on armor. Things like icicle launchers, Endothermic Blasters (like Mei's) and generally things like that.
- Beam - focuses (heh ) on focused energy that can penetrate enemies and slowly burn through armor. Things like beam weapons or short laser pulse rifles are here.
IMO making all weapons able to deal elemental damage was a bad thing. Also I think that making interesting, varied weapon specializations will make things more interesting You will always be able to use double elemental weapons - alt-fire can be completely different than primary fire.
Anyways, let's get to it
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