DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
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#57
I hope it's not too much additional work for the devs, it sounds like the workload for these skins may be doubled.
Oh my goodness no.
If we were literally making different versions of each skin it would be, thats not how you tackle something like this.

Personally, I've always seen games as a playground with rules. Here is the map, here are all the skins, here's what you can do... now do with it, what you will. And what happens, is the players adapt to what is available and then a healthy ecosystem comes into existence. Players see one another for what they are, and they judge each other based on the decisions that they make.

I worry... worry might be a strong word, but I can't help but wonder if adding these filters will distort the ecosystem.

The real world is the ultimate game, and we experience it for exactly what it is.

If I put a filter onto my game that blocks out ALL of the SEXY skins, and then I join up with a guild of players who're all wearing very revealing... extremely sexy skins... for whatever reasons they have, and for whatever intentions they may have. I would be none the wiser.

People make decisions based on what they perceive, and if we start turning blind eyes to things by toggling over what we can/can't see, we might make some mistakes or some decisions that we typically would not. We might end up in some circles we would not typically tend to involve ourselves with.
Interesting thought.
A new future of unexcepted, unseen threats.
Though I'd wager, anyone with "no sexy skins" selected, had better examine why a guild would be full of people all in the default skin. lol
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#55
But I have to wonder, if a skin becomes so out of touch with the central theme, let's take "sexiness" as an example... at what point does the "sexiness" become worthy of having a toggle?
Yep that is a good question.
We will do our best to break things down into categories, to give as much clarity in the controls as we can.
It's not an exact science nor will it be a perfect system. The goal is that is in improvement on personal choice, not a final solution to end all and be all.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#54
To your previous reply, I will reply with one simple question... Do you understand that people spend their money to be seen in the things they've paid for?
SOME people, some.

For the last time: People buy skins for a variety of reasons, and it depends on the person.
To see them on themselves, to have other people see them, to match up with friends/parties/teams, to simply support a game even if they don't care about the skin itself, potentially a few other reasons, and any combination of the above.

Speak for others about that again, and it will be ignored.

How much will our character skins be visible to ourselves and others?
Now this is a far question.
It ties into various systems like the frames, that you mentioned, potential social systems, and other potential outside of the frame activities. All I can say on that right now is that we have heard the concerns for this and we are pondering on ways that we may be able to help.

Same question - different game...
What happens if Rockstar decided to add this button to remove customizations in GTA-5?
Let me clarify that into the proper question. Youre asking-
"What happens if Rockstar decided to add a series of toggles to allow people to choose what customizations they see on other people in GTA-5?, even though the big difference there is that is an existing game, in an existing series, that has been out for years without those toggles."

So what is the answer?
Neither you nor I can claim to know the answer to that.

No, that's not what you have been saying at all, it's reasoning that you are now misapplying to a
different situation, for a different system, aimed at a different outcome, for a different purpose.

In their system, where it makes your outfit into the default version, isn't a CHOICE for what OTHER PEOPLE see, it's literally changing YOUR OUTFIT, on what YOU, the BUYER, can see.

That said, it makes sense to have a system like that for performance, and I applaud them for understanding and speaking about it publicly.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#50
If you don't know how it works I will explain a bit.
And I can understand if you didnt want to read this whole thread. lol

The concept is straight forward-

Em-8er has a "baseline" or "default" look for the pilots. Something that represents the "standard" look of them, and fits the game in terms of style, tone, lore and flavor. This is where the designers and artist have defined what "Em-8er" looks like, at it's heart.

Then we have a variety of skins that move further and further away from that baseline, even to the point of pushing the envelope in one form or another. Whether it be in extra level of sexiness, or levels of goofiness, or just stuff that is outside of what make sense for the lore. This is where the designers and artist get to stretch their legs a bit, do some experimental stuff, things like that.

Then we have a series of filters (not just one button lol), that the player can choose to use to avoid seeing whichever aspects of the "non-default" stuff there is.

A person may have any variety of reasons as to why they don't want to see something. Could be a parent choosing what level of sexiness they allow for their children, could be a player who just doesn't want to see things that are outside of lore, could be some outfits reminds somebody of their ex. lol. We aren't here to judge!

The underlying idea is to really lean into personal choice. Let the artists stretch their wings, let the players choose what they look like, and then let the players choose what they look at. Be sexy, be serious, be silly, be whatever. And then SEE whatever. It's all about being up to you.

So far it's been well received by most, we shall see if it continues to be over time.

Either way it's the system we are aiming at currently, and we think it fits our vibe perfectly.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#41
I have debunked and disproved all of your points, and provided with better alternatives with more solid counter-arguments and history of a previously perfectly fine and working gaming history.
I am aware that you believe that.

Let me tell you how I see it. Throughout this conversation, when you weren't just ignoring answers that you didnt like, you have consistently mistaken the subjective with objective, equated parental controls with censorship, conflated offering players choice as somehow an SJW mentality, presented your personal opinion as if it's a larger held preference, disregarded the viewpoints of paying customers who see things differently than you so you could present yourself as standing up for paying costumers, and confused the idea of a new feature that we hope is useful to some folks, with us acting like it's some kind of make or break thing.

I will admit that I learned a lesson in this discussion, but I can guarantee it was not the one you wanted me to learn.

I
Now, I'm asking what else it takes for Crixa to consider the complete removal of this button?
Once again, I've already answered that at least twice. I know you don't like the answer, but it is the answer. and that was....
If and when the time comes that a lot of people voice that they have a problem with this, we will re examine it. I acknowledge that is possible, it's also possible that it will go over just fine or that few will notice or care.

No matter what else is said, the ONLY thing that matters is whether this feature is taken as a good thing or a bad thing by a large enough group of people. The only way to know for sure how that goes, is to let that future come.

I already told you what my perspective is as a player, as a guy who buys a lot of skins.
----

We might as well just agree to disagree here.
You know as well as I do this isn't going anywhere.