DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
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#4
For my design i chose 7 different raritys ranging from common to transcendent, here is how it could be structured:
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Each rarity has 100 subsets ranging from 1 - 100, you can check them out by clicking the according number.
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That way you basically have 700 hundred shades of rarity for each type of Resource.
I really like a lot of what youre suggesting here. Though I am of the opinion that great variety of builds and deep customization can be achieved without the need for so many resource rarities.