I threw wallet at Firefall. Will throw wallet Ember. However... one thing I never quite got to the bottom of is this: Firefall looked so close to the 2nd milestone. It had invasion. It had repulsors. It had bases. It had turrets. It had crafting. It had escalating enemy strength. The only thing left was adding deployable platforms that allow players to pour resource to push back the melding then build stuff to defend territory.
Why did the game abandon that and go into grinding INSTANCES? Why did it abandon that to go into arena eSport? Why did it abandon player-driven narrative to... static, play-once story quests? Why kill frame customization to become DotA-clone?
Then, whatever the reasons were, how will Ember tackle those issues to stay on course?
I want to hear Kern talk about this, but while we wait... we might as well speculate..