Three things-
1: Why are we looking for ways to create a primary gear durability system? The current direction is aimed at that kind of thing on supplemental items/gear/objects/buildings. That solves the economic needs.
2: In a game with a horizontal progression system, wouldn't a way to make something more powerful go against it?
2: Power is a common motivation for players. If there is a way to gain it by accepting a certain mechanic...the many players who don't like that mechanic will feel as though they are being punished.
1: Why are we looking for ways to create a primary gear durability system? The current direction is aimed at that kind of thing on supplemental items/gear/objects/buildings. That solves the economic needs.
2: In a game with a horizontal progression system, wouldn't a way to make something more powerful go against it?
2: Power is a common motivation for players. If there is a way to gain it by accepting a certain mechanic...the many players who don't like that mechanic will feel as though they are being punished.
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Nakiato and Vedemin