DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
723
2,704
93
#10
What I am trying to say is internally they weren't sticking to anything. They were more concerned about good a game by community standards. They weren't concerned about what they found fun.
Fair enough. I'd say that was true later on, after Grummz left. Before that there was an internal struggle based on the design preferences of a couple opposing internal forces. For example red 5 decided to add gear decay in 2013, which was not a feature commonly requested by the community. In fact when a couple people requested it the larger community were against it. Though, once announced, it became an important feature for many while it remained disliked by many others.