DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#38
@Dubbelklik XP is a vertical progression mechanic, really hope there is not even a hint of XP in Ember.
Xp is a progression mechanic. It can just as easily be used to unlock new sidegrades in a horizontal progression system as it could be used to unlock upgrades in a vertical progression system.

Though I know Grummz was considering using resources to unlock things instead of xp. It will be interesting to see what he decides on.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#84
Personally my main concern is that Ember's combat model reflects a more fast paced, arena-esque, old school shooter style.

However recoil fits into that is fine as long as it doesn't become an "aim down sights" style game if you know what I mean.
 
Likes: NoahDVS

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#2
Since those videos were put out in 2013, a time when certain departures from Grummz original vision were happening, there is a certain amount of uncertainty on how accurately these videos represent the original concept of firefall.

Perhaps Grummz will shed some light on that if and when he has the time.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#19
I see people confusing the Guildwars 2 dynamic event system with Firefall's. They were very different. GW2 had fixed locations. Firefall was fully dynamic in location. The full system was supposed to also vary the nature of the encounter depending on time and location. Different things were supposed to spawn based on location or on time of day. Also when 2 dynamic events spawned near each other, you got emergent gameplay (like Nados going after Thumpers). Also, these events were supposed to be hooked up our our AI Director which was designed to manage the pacing and flow of dynamic events to players..and never implemented.

As for ARES missions, they were not dynamic events in the original sense of what I wanted.

No open world online game has done this, and Firefall never finished it. Ember will.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#22
Hi, we have six or seven ex-Red 5 devs who'd like to contribute part time to the project. Because many work for other game companies, they can't "moonlight" on Ember officially so I can't reveal names. Only freelancers like @Joe Solo can be public. Also Michael Bross, who did a lot of the music for Firefall (esp in the earlier days) and also did music for Rachet and Clank and for Oddworld.