Personally I am open to a fully classless system as well as a set of classes as long as each class has a lot of customization within it.
Moreover roles get created ether way. Not necessarily roles that fall into mmo standards, but there are concepts that exist in battlefields of all kinds. More like the difference between a guy loaded out to be a great sniper and a guy who is loaded out to be a close range shock trooper. They are taking different roles regardless of whether they spawned from a class system or a classless one.
Last official word on class and roles. "
Though I know Grummz is still examining the various expressions of that. What "Class" and "Role" ends up meaning can be a lot of different things.
Moreover roles get created ether way. Not necessarily roles that fall into mmo standards, but there are concepts that exist in battlefields of all kinds. More like the difference between a guy loaded out to be a great sniper and a guy who is loaded out to be a close range shock trooper. They are taking different roles regardless of whether they spawned from a class system or a classless one.
Last official word on class and roles. "
- Omniframe: To keep initial costs down, we will use one frame that can be advanced into several class variants. We still have classes, this is just to save on art resources in the first few milestones.
Though I know Grummz is still examining the various expressions of that. What "Class" and "Role" ends up meaning can be a lot of different things.