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Ronyn

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Jul 26, 2016
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#9
Personally I am open to a fully classless system as well as a set of classes as long as each class has a lot of customization within it.
Moreover roles get created ether way. Not necessarily roles that fall into mmo standards, but there are concepts that exist in battlefields of all kinds. More like the difference between a guy loaded out to be a great sniper and a guy who is loaded out to be a close range shock trooper. They are taking different roles regardless of whether they spawned from a class system or a classless one.

Last official word on class and roles. "
  • Omniframe: To keep initial costs down, we will use one frame that can be advanced into several class variants. We still have classes, this is just to save on art resources in the first few milestones.
"
Though I know Grummz is still examining the various expressions of that. What "Class" and "Role" ends up meaning can be a lot of different things.
 

Ronyn

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Jul 26, 2016
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Keep in mind, it's very unlikely we'll change his mind, because as posted earlier in the same description, uncertain leadership was part of the problem with FF. Sounds to me like he's ready to put his foot down and deliver.

That said, I can see a few ways we'd find a happy medium which asks responsibility and preparation of its players without ever leaving them unable to enjoy the game on a basic level. Repairing parts that wear out and underperform, limited and specific ammo types, structure upkeeps...there are ways to get the BENEFITS that permabreak brought to the game without actually shutting people out of the core gameplay; I think that's the real design goal here and would be happy to see it achieved in a copacetic manner.
Yes, you understand. We can talk about the positives and negatives of a perma-break gear in a vacuum for academic purposes, but the full truth is how everything works in concert together. In the case of Ember, the benefits of a perma-break system exist in the combination of having both things that do break and things that need repair.

Perma-break discussion aside:
@Daynen "People don't want to have to X; they just want to Y, because this is a Y game." and "I don't wanna play; I just wanna win." are very separate issues.

That is the difference between the reasonable basis in which people choose a game to play (a game that has the feature sets/mechanics/gameplay style they enjoy) which is largely a matter of genre..... and how when some gamers avoid challenging games (which can be found just as easily in games that have the feature sets/mechanics/gameplay style they enjoy) that can be done with any genre.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
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93
#82
Crixa is also alternate timeline. The Cold War is alive. Soviet Russia still exists and has its own solar system. So does the USA from the 50's 60's.
Yes...yes..more lore. Tell us more.
 
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