Right, i know i might be abusing the section posting this here, but it is the only place i know you guys (devs) are constantly checking. So after you read it, you can delete it.
Also, i am putting this here as the writing is way to big for a tweet or Q&A.
The main problem i think players will face will be "I reached tot tier (or level or whatever you guys choose to implement).... Now what?"
I for one dont mind grinding. I can farm the same zone for days on end without problem in order to get enough $ to buy that legendary gun... But what benefits does that gun bring me? If it is only to play the same as before, just fighting in invasions and grinding some more...well that aint fun
That is the reason i stoped playing Firefall. Not the bugs or the content going away ( that was irritating, for sure) but the main reason was that i reached lvl 40 on a frame, had decent equipment to take on bosses and...that was it. Started some new frames, but got bored as every night o ended up in Devils Tush at the Magma Worm.... And that was it.
So the question is "What do players do after getting the top tier on a frame?". They just start over with another one?
Thats fine for casual player, they play once a week and take an ungodly amount of time to finish it. But for active players? And lets say they do that. They take another frame, then another. An active player will sooner or later finish will all frames. Then..hes done? Nothing else to do except log in for invasions. There you guys might lose quite a lot of players...
There are 2 ways (in my mind) how you can prevent this:
1. Make it a veeeeeery long process to be able to get to top tier, in such a way that even is someone gets all his frames to top tier, it will take him some years.....and this SUCKS! You will lose casual players as they wont feel they are progressing in the game at all and infuriate active players as grinding will become law.
2. Make some sort of competitive. Make players compete in something, in order to make them want to get better gear and, after they got everything, to want to come back to the game and prove over and over they are the best.
One way you cound do this and NOT be PVP is kinda like a arena: 2 teams of 5 (or more) players take on..let's say a cat. 3 Kaiju. First team that kills it wins (reward, currency, maybe some decal etc). Could also make it a spectator "sport" have a arena filled with other players, maybe new players that can learn from the pros in the arena.
There could be tournaments and events and you dont have to recaliber the frames for PVP, as the players will fight a Kaiju.
I understand you guys dont want to put pvp, as it can make a comunity toxic and a lot of other stuff....but look at rocket League. They are solely skill based and they are doing fine because it is competitive...
I just dont want to get to a point in game and be like "well, that was fun, time to move to something else" and your attitude towards competitive kinda scares me...
If the game has a end, a point where players wont be able to progress at all, players will leave.
Now, this is my point of view and i hope that this wont even be a problem...but it might and i can see you guys are passionate about this game and i am too and dont want it to die 3 years after launch.
Also, i am putting this here as the writing is way to big for a tweet or Q&A.
The main problem i think players will face will be "I reached tot tier (or level or whatever you guys choose to implement).... Now what?"
I for one dont mind grinding. I can farm the same zone for days on end without problem in order to get enough $ to buy that legendary gun... But what benefits does that gun bring me? If it is only to play the same as before, just fighting in invasions and grinding some more...well that aint fun
That is the reason i stoped playing Firefall. Not the bugs or the content going away ( that was irritating, for sure) but the main reason was that i reached lvl 40 on a frame, had decent equipment to take on bosses and...that was it. Started some new frames, but got bored as every night o ended up in Devils Tush at the Magma Worm.... And that was it.
So the question is "What do players do after getting the top tier on a frame?". They just start over with another one?
Thats fine for casual player, they play once a week and take an ungodly amount of time to finish it. But for active players? And lets say they do that. They take another frame, then another. An active player will sooner or later finish will all frames. Then..hes done? Nothing else to do except log in for invasions. There you guys might lose quite a lot of players...
There are 2 ways (in my mind) how you can prevent this:
1. Make it a veeeeeery long process to be able to get to top tier, in such a way that even is someone gets all his frames to top tier, it will take him some years.....and this SUCKS! You will lose casual players as they wont feel they are progressing in the game at all and infuriate active players as grinding will become law.
2. Make some sort of competitive. Make players compete in something, in order to make them want to get better gear and, after they got everything, to want to come back to the game and prove over and over they are the best.
One way you cound do this and NOT be PVP is kinda like a arena: 2 teams of 5 (or more) players take on..let's say a cat. 3 Kaiju. First team that kills it wins (reward, currency, maybe some decal etc). Could also make it a spectator "sport" have a arena filled with other players, maybe new players that can learn from the pros in the arena.
There could be tournaments and events and you dont have to recaliber the frames for PVP, as the players will fight a Kaiju.
I understand you guys dont want to put pvp, as it can make a comunity toxic and a lot of other stuff....but look at rocket League. They are solely skill based and they are doing fine because it is competitive...
I just dont want to get to a point in game and be like "well, that was fun, time to move to something else" and your attitude towards competitive kinda scares me...
If the game has a end, a point where players wont be able to progress at all, players will leave.
Now, this is my point of view and i hope that this wont even be a problem...but it might and i can see you guys are passionate about this game and i am too and dont want it to die 3 years after launch.