The good old days ... will be back?!

0V3RKILL

Terraformer
Aug 5, 2016
145
235
43
#41
MEMBER?


IMO, just remember what makes the game. It's the community. The problem with vertical progression is that it leads to elitism. Elitism on itself isn't a bad thing but if i'm allowed to be honest, vertical progression just makes it too easy. Spoon fed. The treadmill. Gating isn't a bad thing on itself eater, imo it's a good thing to gate new players from new content but VP just makes it feel cheap, i guess.

It's just a game, not an ego trip.
I hear ya man I see your point. I play for fun and that's as far as it goes. But, I saw firefall elitist on all versions. if it doesn't show on their ranks it shows on their gear and the things they buy. Games are competitive in the end no matter what so I don't think there's ever going to be a time where there's no elitist or a competitive feel. Pff look at the forum and the tittles. It's always a secret competition on who paid the most or who's been here the longest. Do I care? no But, I see it in MMO's for the most part.
 

Sn0wfIak3

Active Member
Jul 27, 2016
237
122
43
#42
I hear ya man I see your point. I play for fun and that's as far as it goes. But, I saw firefall elitist on all versions. if it doesn't show on their ranks it shows on their gear and the things they buy. Games are competitive in the end no matter what so I don't think there's ever going to be a time where there's no elitist or a competitive feel. Pff look at the forum and the tittles. It's always a secret competition on who paid the most or who's been here the longest. Do I care? no But, I see it in MMO's for the most part.
Yeah, i don't think you can ever fully eliminate it from on online game. There will always be elitism. But, imo, that's where the difference between diagonal progression and vertical progression is. I do not want to feel like a god, a demigod is good enough for me.

Thor looks pretty badass to me, i don't have to be Odin.
 
Likes: 0V3RKILL

0V3RKILL

Terraformer
Aug 5, 2016
145
235
43
#43
Yeah, i don't think you can ever fully eliminate it from on online game. There will always be elitism. But, imo, that's where the difference between diagonal progression and vertical progression is. I do not want to feel like a god, a demigod is good enough for me.

Thor looks pretty badass to me, i don't have to be Odin.
I think Squad is the only game I've seen get very close to what you're talking about. Not a finished game and not so great either but, doesn't have ranks and never shows who you killed or who killed you. That's the first time I felt like no1 was trying to be elitists in a competition. The game is a competition between two teams, always is. But, since names are not shown nothing is remembered. Only you remember what you did. Of course the game is far from being perfect. There are a lot of irritating factors about it. But, I think that's the only game I've ever see where dev were going for what you exactly talked about.
 
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Likes: Sn0wfIak3

Sn0wfIak3

Active Member
Jul 27, 2016
237
122
43
#44
Just going to do a little dance, you all know i'm weird by now.

Ember, memeber.



Just shy away from VP man. It's pretty much the kiss of death for any online game. Gating and progression can be done in so many more ways.

Vertical progression is fine, only as a last option.
 

Kouyioue

Active Member
Aug 1, 2016
145
118
43
#46
As Ross Scott says:
" I don't believe guns should respect levels"
" I believe guns should blow holes in people "
 

Sn0wfIak3

Active Member
Jul 27, 2016
237
122
43
#48
I've at one point seen this monologue as a deeper analogy on the game design Firefall was inspired by. Opposing blatant operant conditioning techniques.

I know i'm always the guy who sees weird connections everywhere but i felt it was pretty fitting. Especially going to 1.0, i felt it was relevant to what we were experiencing in the game. In the end the chosen won, i guess.
 
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Wraithbane

Terraformer
Jul 27, 2016
86
91
18
#49
Don't know if this game will have F2P aspect or not, but IMO it shouldn't be neglected. It kinda sounds stupid when you say it like this, but F2P is HUGE these days, and often games who aren't F2P die out due to low player base...
I'm going to have to disagree with you on F2P. I've seen it destroy good games, and none other than Yoshi P (Final Fantasy 14 head Dev) explains how and why subscriptions are still the way to go, in the age of F2P.

http://venturebeat.com/2013/06/17/f...-in-the-golden-age-of-free-to-play-exclusive/

I'd have NO problem paying a subscription for a game I enjoy.
 

MrTeaTime

New Member
Feb 8, 2017
8
6
3
#51
I'm going to have to disagree with you on F2P. I've seen it destroy good games, and none other than Yoshi P (Final Fantasy 14 head Dev) explains how and why subscriptions are still the way to go, in the age of F2P.

http://venturebeat.com/2013/06/17/f...-in-the-golden-age-of-free-to-play-exclusive/

I'd have NO problem paying a subscription for a game I enjoy.

Free too play can either kill a game or make it a huge success.

Take path of exile for example, they did free to play the right way, and it shows as they are the most profitable arpg as of the last couple of years.

Which begs the question what is the right way to do f2p?

Simple, crowdfunding and cosmetics.

The second you start gating things behind a paywall or providing things like "xp boosts" you start to create a divide in your community and making people feel like they have to spend money if they want to succeed, which can kill a good game because it comes across as a bad one.

The other way to do it is of course pay to play where you buy the game then dont have to pay for a subscription ala guild wars, but that isnt as profitable.
 
Likes: Johann117

flyinhigh

Firstclaimer
Jul 26, 2016
8
10
3
33
Calgary, Alberta, Canada
#52
Since I was active in leading the design back in those days, the feel of Em-8ER will be back. Expect fluid movement, gliding, jump-jets...but this time our servers are going to be very responsive and allow us to do things with melee..THMPR grappling with Kaiju, and also Tsi-Hu in beast mode melee'ing your frame. It's my aim to capture that original feel.
I love you. The early feel is what we all committed to for years.

This needs to come ASAP! Even if it's just thumping and crude crafting, much like FF for awhile. Totally in. Let me soar, let me thump, let me build a frame the way I want, let me find the sweet spot of mat use for crafted stuff (bastion 8?). Let me hunt good spots!

Anything with levels needs to die.
 
Feb 20, 2017
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#55
My favorite thing about the whole of firefall was the primordial feal of it all i loved to destroy massive space bugs and i ramber how we where going to fight the melding when i joined firefal back in 2014 i loved how the melding used to breath its way into the safe area and make all the player have to focus down on the feral attack of the enemys kill spawning local new players XD it was trully havok not to mention the beaches and the hawain theme was visually pleasing i still play firefall even now :D.. but i have more faith in this team dream than any game atm
 

Alan Jones

Deepscanner
Jul 27, 2016
18
25
3
Melbourne Fl
#58
Holy s***, my wife was close to divorcing me at that time, I could not stop playing! Then, FF 1.0 hit and my marriage was all good again...

I played for so many hours my "W" key became malformed due to heat from my finger lol. Still have that keyboard as well as my mouse I wore out. Did that the first month running about 12-16hrs daily, was awesome.