lAnyway, it's interesting to have these conversations about whether there should be any form of durability, or whether things should break or not. It's mostly to gauge community mindset on the issue. In truth the question was settled months ago in July. It was important to us that we were up front about how we were going to handle an issue that had such controversy in the past. As some folks want it one way, and other folks another way. That is why it plainly states in the
initial indiegogo campaign "Durability: Items will not break, but will need to be repaired (at less resource cost than what it was to make)."
Is it possible there will be some change to that? Sure, to some degree. But most likely it would be in small ways, not likely to the degree of the one extreme of getting rid of durability entirely or the other extreme of having gear perma-break.